llVolumeDetect
Revision as of 07:12, 29 October 2008 by Strife Onizuka (talk | contribs)
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llVolumeDetect( integer detect );248 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
If detect is TRUE, physical object and avatars can pass through the object, like Phantom, but triggers collision_start and collision_end events when other objects start and stop interpenetrating.
• integer | detect | – | TRUE enables, FALSE disables |
VolumeDetect is not the same as Phantom; the former is truly collisionless, so that physical VolumeDetect objects will fall through the ground, whereas Phantom objects will not.
Caveats
- Does not work on attachments.
- Only detects physical objects and avatars.
- Can only be applied to the root prim.
Examples
<lsl>default {
state_entry() { llVolumeDetect(TRUE); // Starts llVolumeDetect } collision_start(integer total_number) { llSay(0, "Detected!"); // Tells you when something penetrates the prim }}</lsl>