ACTIVE
Description
Constant: integer ACTIVE = 0x2;
The integer constant ACTIVE has the value 0x2
This is used by sensors to find objects that are moving or objects that contain active scripts.
Active is intended to mean any object for which the simulator is having to spend CPU time on be it on an embedded script or the object's physical representation.
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Constants
| Flag Mask
|
Description (llDetectedType())
|
Description (llSensor() and llSensorRepeat() mask)
|
| AGENT_BY_LEGACY_NAME
|
0x1
|
Agents
|
This is used to find agents by legacy name.
|
| AGENT
|
0x1
|
Agents
|
This is also used to find agents by legacy name, and is functionally identical to AGENT_BY_LEGACY_NAME
|
| AGENT_BY_USERNAME
|
0x10
|
Reserved
|
This is used to find agents by username.
|
| ACTIVE
|
0x2
|
Physical tasks. (Physical objects & agents)
|
Physical objects that are moving or objects containing an active script. Thus, it is using SL server resources now.
|
| PASSIVE
|
0x4
|
Non-physical objects.
|
Non-scripted or script is inactive and non-physical or, if physical, not moving. Thus, it is not using SL server resources now.
|
| SCRIPTED
|
0x8
|
Objects containing any active script.
|
Objects that has any script, which is doing anything in simulator just now.
|
| DAMAGEABLE
|
0x20
|
Objects & agents that are able to process damage.
|
Filter for objects in world that have a script with on_damage or a final_damage event (able to process damage)
|
|
Functions