Sneakin
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Theme music when you walk/run/crouchwalk
--BETLOG Hax UTC+10: 20090810 0403 [SLT: 20090809 1103]
<lsl> // BETLOG Hax // UTC+10: 20090728 0733 [SLT: 20090727 1433] // Was Messamo House's script, which he may have copy pasted from Hen Streeter or vice versa, but i *totally* rewrote it.. TOTALLY //---------------------------------- // **** LICENCE START **** // http://creativecommons.org/licenses/by-sa/3.0/ // Attribution licence: // You must: // -Include this unaltered licence information. // -Supply my original script with your modified version. // -Retain the original scripts' SL permissions. [+c/+m/+t] // Or: // -Link to the wiki URL from which you copied this script. // -Document: "Uses parts of <scriptname> by BETLOG Hax" // **** LICENCE END **** //---------------------------------- key gMode = NULL_KEY; default { state_entry()
{ llStopSound(); llSetTimerEvent(0.333333); } timer() { integer i = llGetAgentInfo(llGetOwner()); key mode=NULL_KEY; if(i & AGENT_WALKING) { if(llVecMag(llList2Vector(llGetObjectDetails(llGetOwner(), ([OBJECT_VELOCITY])),0))>4.0) mode="770cf677-5fda-56fe-85dd-ee1f07c63005";//run else if(i & AGENT_CROUCHING) mode="f7db8364-4369-712f-f034-92799ee26193";//crouch else mode="cc493463-b22d-cf0f-49ef-285e641a87f4";//walk } if(gMode!=mode) { gMode=mode; llStopSound(); if(mode!=NULL_KEY) llLoopSound(mode, 1.0); } }
} //---------------------------------- </lsl>