TEXTURE MEDIA

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Revision as of 21:37, 7 July 2008 by Chaz Longstaff (talk | contribs) (moved to texture category where it was missing; was under string instead, which was weird)
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[[Category:LSL {{{type}}}|TEXTURE_MEDIA]]

Description

Constant: [[{{{type}}}|{{{type}}}]] TEXTURE_MEDIA = "8b5fec65-8d8d-9dc5-cda8-8fdf2716e361";

The {{{type}}} constant TEXTURE_MEDIA has the value "8b5fec65-8d8d-9dc5-cda8-8fdf2716e361"

UUID for the "Default Media" texture

Caveats


Related Articles

Notes

Like any LSO string constants longer then 3 characters and used in multiple places in the code, they should be stored in a global variable. The result will be a considerable memory savings. This does not apply to scripts compiled with Mono. See LSL Constants vs Globals for more information about this and examples.

Deep Notes

History

All Issues

~ Search JIRA for related Issues
   TEXTURE_DEFAULT is a bad constant name!

Signature

{{{type}}} TEXTURE_MEDIA = "8b5fec65-8d8d-9dc5-cda8-8fdf2716e361";