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  • [12:02] <font color=#004400><b>Kelly Linden</b><nowiki>: Mona: I'll pass that on.</nowiki></font> [12:09] <font color=#bb00c5><b>Qie Niangao</b><nowiki>: Jonathan: LSL, I presume</nowiki></font>
    27 KB (4,175 words) - 14:52, 28 January 2014
  • | anyway, there is a cleanup pass planned on display names; not sure when it will happen thought | hard to say what that might be about... I'll pass it on to the search team
    43 KB (6,219 words) - 10:28, 16 May 2011
  • ...lace? I mean, could we already load-up some normalmap and specularmap prim parameters so they'll be showing right away when the viewer is out?</nowiki></font> ...elly. Last I heard there was going to be no LSL for materials until phse 2 pass.</nowiki></font>
    54 KB (8,510 words) - 11:15, 27 February 2013
  • ...ng:0 3px;"|ic, well, im glad you still keep a secret meeting for the worst LSL addicts ^^ |width=100% style=" padding:0 3px;"|Kelly, is the a hold on new lsl functions?
    67 KB (8,493 words) - 16:46, 22 March 2011
  • [2014/04/10 15:44] Simon Linden: that's true, and it's a easier to add parameters there [2014/04/10 16:01] Nal (nalates.urriah): Can LSL pickup those codes?
    24 KB (3,288 words) - 16:20, 10 April 2014
  • * New LSL function integer [[llSetRegionPos]](vector position) * This maint-server had an LSL crasher in [[llList2List]]()
    28 KB (4,160 words) - 18:56, 21 January 2012
  • [12:09] <font color=#5a00b5><b>Rex Cronon</b><nowiki>: there is no lsl function that tells u how many avatars are in a sim</nowiki></font> ...7] <font color=#5a00b5><b>Rex Cronon</b><nowiki>: having to remember a new pass per session? that is a lot of trouble</nowiki></font>
    46 KB (7,252 words) - 19:43, 14 February 2012
  • [16:09] <font color=#b50000><b>Ima Mechanique</b><nowiki>: how final are the LSL functions for that?</nowiki></font> [16:09] <font color=#440044><b>Andrew Linden</b><nowiki>: Ima, those LSL functions are not necessarily final -- we can change them if there is good
    57 KB (8,961 words) - 09:01, 28 February 2012
  • ...Linden</b><nowiki>: In their LSL yes, not in the request string but in the parameters list</nowiki></font> ...t color=#00b500><b>Davido Chrome</b><nowiki>: Isn't that sent as string in LSL? I have been looking loosly at Database web interface at work. The one I ha
    31 KB (4,802 words) - 18:11, 26 October 2012
  • ...>Andrew Linden</b><nowiki>: My news is that I think I'm done with my first pass on the server's interestlist code.</nowiki></font> ...den</b><nowiki>: one was SVC-8146, where llRezAtRoot() wasn't setting some parameters (for sale) correctly</nowiki></font>
    48 KB (7,414 words) - 17:21, 7 September 2012
  • *** New LSL calls have been added to create/update/delete character behavior. ...hange their physical shape via LSL script (changing object position, shape parameters, scale, rotation, physics shape type, and linking/unlinking is generally bl
    36 KB (5,261 words) - 17:21, 10 August 2012
  • [12:02] <font color=#000f44><b>Simon Linden</b><nowiki>: Baker did pass along a message ... "I'm making good progress with the server side group b [12:10] <font color=#c55800><b>Jonathan Yap</b><nowiki>: Rex, lsl is not interpreted</nowiki></font>
    53 KB (8,558 words) - 19:38, 17 December 2013
  • |width=100% style="padding:0 6px;"|If somebody likes it on a NC I can pass it if not done already ...x;"|render batches are groups of content that can be drawn together in one pass. Every time you change the properties of an object (textures active, shiny,
    89 KB (11,466 words) - 13:15, 26 November 2012
  • [12:27] <font color=#a50018><b>utterly Wizardly</b><nowiki>: Could I pass the scripts and manuals to someone much smarter than me, to ask what was wr ...on</b><nowiki>: It's possible to make a torus >14000. I can't remember the parameters though.</nowiki></font>
    37 KB (5,815 words) - 09:06, 19 March 2014
  • ** This was to be a scripting maint-server branch but it didn't pass QA in time. *** Add llSetVelocity() and llSetAngularVelocity() functions to LSL
    45 KB (6,485 words) - 16:38, 4 August 2011
  • ...ll, it would be great to get some sort of database like storage system for LSL, it could work like Object DNS as well.</nowiki></font> ...100><b>Honza Noyes</b><nowiki>: So maybe something like that embedded into LSL would be nice.</nowiki></font>
    50 KB (8,186 words) - 13:23, 4 June 2013
  • ...e expected behavior... it's the same when you transfer land it resets most parameters... it keeps parcel media URL and parcel image but the rest goes. * [12:56] [[User:Latif Khalifa|Latif Khalifa]]: LSL AO's could be made 0 lag if only we had a way of detecting animation state
    42 KB (6,103 words) - 08:33, 6 October 2009
  • ...ple years ago. Adding some debug code, fixing some bugs, and tweaking some parameters.</nowiki></font> ...Nalates Urriah</b><nowiki>: I was askng Nyx about whether that could be an LSL function that would let residents check Render Cost as we do script weight.
    48 KB (7,575 words) - 17:36, 12 July 2012
  • ...excessive garbage collection with list management and other ''quirks'' of LSL. It also left the script more vulnerable to the unexpected stack/heap overf ...ol to the specified object is still pending. The DPU, instead of having to pass link messages back and forth, or keep updating an internal list, can find t
    68 KB (7,752 words) - 18:25, 3 June 2021
  • ...ut it will allow the work of baking your avatar (and determining its shape parameters) to be done entirely on our servers, so we're hoping that it will help peop ...as for the llAttachToAvatarTemp request, I'm not on the team that works on LSL (that's better suited to the server developer's usergroup), but I believe t
    106 KB (13,521 words) - 13:52, 20 December 2012

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