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- ...ct from a linkset that contains a rigged mesh as the root object, then the rotation for the object will be corrected to try to make the rigged display line up ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru9 KB (1,246 words) - 06:25, 14 August 2018
- ...attached or the {{LSLGC|Avatar|avatar}} continues to {{LSLGC|Sit|sit}} on it: ...off the "behindness" feature, the camera will be simply dragged along, but it will not try to stay exactly behind the vehicle19 KB (2,028 words) - 06:47, 6 December 2022
- [2014/06/12 15:03] Jenna Felton: here it sems to be new ...7] Mæstro Linden (maestro.linden): secondly, a quick performance test for LSL materials38 KB (5,119 words) - 16:42, 12 June 2014
- ...Release Notes|body=This is the latest build of the Animesh release viewer. It has been merged from the default viewer. ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru7 KB (1,005 words) - 06:23, 28 August 2018
- ...39><b>Oz Linden</b><nowiki>: Nothing much... we've had lots of vacations.. it's that time of year</nowiki></font> ...ine do derez things I not look at really fast and when I turn around again it load again, so my net traffic is so much higher than before and I has const30 KB (4,791 words) - 14:17, 5 September 2014
- ...m in a dark cell, they go blind. Or in a forcefield change the color, make it partially transparant, put up a texture, etc. We are/will also be using thi ; Syntax : !vision/(color)/(alpha)/(texture)/(repeats)/(offsets)/(rotation)28 KB (4,708 words) - 17:15, 26 January 2014
- * Navmesh disabled when graphics settings are changed while it is being used * TargetOmega object's rotation resets6 KB (813 words) - 18:26, 26 November 2012
- * Navmesh disabled when graphics settings are changed while it is being used * TargetOmega object's rotation resets6 KB (822 words) - 14:13, 15 November 2012
- == Where it works == ...eddy bear is also designed to be used as an attachment if you want to pick it up.16 KB (2,696 words) - 15:38, 20 January 2021
- ...Release Notes|body=This is the latest build of the Animesh release viewer. It has been merged from the default release viewer, and has some bug fixes. Bu ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru10 KB (1,393 words) - 08:29, 8 October 2018
- ...Radek: so what was it we bump off the grid all the lindens but soft or was it Alexa ? * [11:59] Squirrel Wood: be advised that it may rain doom at any time ^^28 KB (4,078 words) - 14:44, 3 May 2010
- ...Release Notes|body=This is the latest build of the Animesh release viewer. It has been merged from the default release viewer, and has some bug fixes. Bu ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru10 KB (1,404 words) - 10:11, 14 November 2018
- ...b> we have now a system of shared environment, where one can either define it for themselves personally or assign to the region for everyone to use. Mayb ...olor=#000000><b>ST33LDI9ITAL:</font></b></font></b> sounds good as long as it isn't limited to amount of channels or actions for multiple objects I guess34 KB (5,804 words) - 12:24, 29 November 2023
- ...] <font color=#330026><b>Andrew Linden</b><nowiki>: In the current mesh RC it works pretty good, but there are a few ways land owners can go over their r ...fill in some empty space I decided to try to make an optimization pass on LSL script operations...</nowiki></font>44 KB (6,663 words) - 13:58, 16 August 2011
- [12:08] <font color=#440044><b>Andrew Linden</b><nowiki>: so now we truncate it and send the first 1024 bytes</nowiki></font> ...: Every time you logged in, it would try to send to you -- and fail, since it was too big. That would then get routed to your email</nowiki></font>38 KB (5,934 words) - 19:10, 12 February 2013
- .../b><nowiki>: and was therefore having trouble explaining to the others how it should be *different*</nowiki></font> ...Sardar was eventually moved to LeTigre last week, but they requested that it move back to Magnum yesterday.</nowiki></font>30 KB (4,675 words) - 18:24, 29 November 2011
- ...any last-minute issues. We're down to the wire testing this one but so far it all looks good</nowiki></font> ...Linden</b><nowiki>: The interesting new stuff in that release is a set of LSL functions to process JSON data</nowiki></font>32 KB (5,087 words) - 16:35, 17 May 2013
- ...0b5b5><b>Asterion Coen</b><nowiki>: i was wondering where hidded your hat; it just rezzed :)</nowiki></font> ...n't been able to get to the encroachment return stuff for mainland, or the LSL syntax update (although this last one is something I'm doing for the pathfi49 KB (7,633 words) - 08:17, 12 March 2012
- [2014/07/10 15:05] Theresa Tennyson: Hello - can we get some lights? It's as dark as the inside of a cat. ...Duckie Dickins: If I rez my greedy greedy table on the beta server and set it for L$ payouts...do I still need to be a game operator? :)25 KB (3,562 words) - 16:04, 10 July 2014
- ...3] Latif Khalifa: did GetTextur cap got disabled on purpose, problems with it? * [15:04] Yuu Nakamichi: but it's out there19 KB (2,855 words) - 22:57, 10 June 2010