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  • ...ct from a linkset that contains a rigged mesh as the root object, then the rotation for the object will be corrected to try to make the rigged display line up ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
    9 KB (1,246 words) - 06:25, 14 August 2018
  • ...attached or the {{LSLGC|Avatar|avatar}} continues to {{LSLGC|Sit|sit}} on it: ...off the "behindness" feature, the camera will be simply dragged along, but it will not try to stay exactly behind the vehicle
    19 KB (2,028 words) - 06:47, 6 December 2022
  • [2014/06/12 15:03] Jenna Felton: here it sems to be new ...7] Mæstro Linden (maestro.linden): secondly, a quick performance test for LSL materials
    38 KB (5,119 words) - 16:42, 12 June 2014
  • ...Release Notes|body=This is the latest build of the Animesh release viewer. It has been merged from the default viewer. ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
    7 KB (1,005 words) - 06:23, 28 August 2018
  • ...39><b>Oz Linden</b><nowiki>: Nothing much... we've had lots of vacations.. it's that time of year</nowiki></font> ...ine do derez things I not look at really fast and when I turn around again it load again, so my net traffic is so much higher than before and I has const
    30 KB (4,791 words) - 14:17, 5 September 2014
  • ...m in a dark cell, they go blind. Or in a forcefield change the color, make it partially transparant, put up a texture, etc. We are/will also be using thi ; Syntax : !vision/(color)/(alpha)/(texture)/(repeats)/(offsets)/(rotation)
    28 KB (4,708 words) - 17:15, 26 January 2014
  • * Navmesh disabled when graphics settings are changed while it is being used * TargetOmega object's rotation resets
    6 KB (813 words) - 18:26, 26 November 2012
  • * Navmesh disabled when graphics settings are changed while it is being used * TargetOmega object's rotation resets
    6 KB (822 words) - 14:13, 15 November 2012
  • == Where it works == ...eddy bear is also designed to be used as an attachment if you want to pick it up.
    16 KB (2,696 words) - 15:38, 20 January 2021
  • ...Release Notes|body=This is the latest build of the Animesh release viewer. It has been merged from the default release viewer, and has some bug fixes. Bu ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
    10 KB (1,393 words) - 08:29, 8 October 2018
  • ...Radek: so what was it we bump off the grid all the lindens but soft or was it Alexa ? * [11:59] Squirrel Wood: be advised that it may rain doom at any time ^^
    28 KB (4,078 words) - 14:44, 3 May 2010
  • ...Release Notes|body=This is the latest build of the Animesh release viewer. It has been merged from the default release viewer, and has some bug fixes. Bu ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
    10 KB (1,404 words) - 10:11, 14 November 2018
  • ...b> we have now a system of shared environment, where one can either define it for themselves personally or assign to the region for everyone to use. Mayb ...olor=#000000><b>ST33LDI9ITAL:</font></b></font></b> sounds good as long as it isn't limited to amount of channels or actions for multiple objects I guess
    34 KB (5,804 words) - 12:24, 29 November 2023
  • ...] <font color=#330026><b>Andrew Linden</b><nowiki>: In the current mesh RC it works pretty good, but there are a few ways land owners can go over their r ...fill in some empty space I decided to try to make an optimization pass on LSL script operations...</nowiki></font>
    44 KB (6,663 words) - 13:58, 16 August 2011
  • [12:08] <font color=#440044><b>Andrew Linden</b><nowiki>: so now we truncate it and send the first 1024 bytes</nowiki></font> ...: Every time you logged in, it would try to send to you -- and fail, since it was too big. That would then get routed to your email</nowiki></font>
    38 KB (5,934 words) - 19:10, 12 February 2013
  • .../b><nowiki>: and was therefore having trouble explaining to the others how it should be *different*</nowiki></font> ...Sardar was eventually moved to LeTigre last week, but they requested that it move back to Magnum yesterday.</nowiki></font>
    30 KB (4,675 words) - 18:24, 29 November 2011
  • ...any last-minute issues. We're down to the wire testing this one but so far it all looks good</nowiki></font> ...Linden</b><nowiki>: The interesting new stuff in that release is a set of LSL functions to process JSON data</nowiki></font>
    32 KB (5,087 words) - 16:35, 17 May 2013
  • ...0b5b5><b>Asterion Coen</b><nowiki>: i was wondering where hidded your hat; it just rezzed :)</nowiki></font> ...n't been able to get to the encroachment return stuff for mainland, or the LSL syntax update (although this last one is something I'm doing for the pathfi
    49 KB (7,633 words) - 08:17, 12 March 2012
  • [2014/07/10 15:05] Theresa Tennyson: Hello - can we get some lights? It's as dark as the inside of a cat. ...Duckie Dickins: If I rez my greedy greedy table on the beta server and set it for L$ payouts...do I still need to be a game operator? :)
    25 KB (3,562 words) - 16:04, 10 July 2014
  • ...3] Latif Khalifa: did GetTextur cap got disabled on purpose, problems with it? * [15:04] Yuu Nakamichi: but it's out there
    19 KB (2,855 words) - 22:57, 10 June 2010

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