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  • ...nt color=#a50063><b>Whirly Fizzle</b><nowiki>: You can disable your lookat target from moving though...if you don't mond the zombie stare</nowiki></font> ...#00c530><b>ac14 Hutson</b><nowiki>: you wouldnt NEED to disable the lookat target if they wernet labeled.</nowiki></font>
    53 KB (8,558 words) - 19:38, 17 December 2013
  • ...nd then it would affect a fraction of the groups. I can pick one group to target and make sure it covers that group
    19 KB (2,623 words) - 16:13, 20 March 2014
  • [16:51] <font color=#999900><b>Thomas Shikami</b><nowiki>: money_given(key target, int amount)</nowiki></font> ...9900><b>Thomas Shikami</b><nowiki>: key id = llGiveInventoryTransacted(key target, name inventory)</nowiki></font>
    55 KB (8,486 words) - 06:35, 13 August 2011
  • ...hrough the features before but briefly: SET_POS_LOCAL, link version of sit target and camera related functions, http-in can return html (with restrictions),
    26 KB (4,052 words) - 10:55, 10 January 2012
  • * [15:43] [[User:Maestro Linden|Maestro Linden]]: ..even when the target avatar is in the same region, right Serenity? ...isplayName() will sometimes return "???" for a long time. Yes, even if the target is right in front of you
    46 KB (6,423 words) - 19:21, 13 January 2011
  • ...undsa Mayo: RemoteLoadScriptPIN requires that source of script be owner of target. ...5:39] Vincent Nacon: or tell people that you're giving out prizes for each target killed?
    34 KB (5,006 words) - 14:31, 3 November 2011
  • ...n item exists. It's inflexible. If I were doing it (but I'm not), I'd keep target selection and action selection separate, so the context menu could be broug ...l accuracy. What you select (the GL pick) should be described in text in a target field somewhere in the UI.
    83 KB (10,676 words) - 20:25, 11 March 2010
  • * [15:46] Tonya Souther: feedback when no sit target is set.
    29 KB (4,163 words) - 17:07, 29 March 2012
  • |width=100% style=" padding:0 3px;"|seems im been target yet again ...th=100% style=" padding:0 3px;"|they are using it as high level support to target the hmmm more technically inclined users? the ones who tend to make more no
    109 KB (13,472 words) - 07:59, 10 August 2010
  • ...be clear, Simon, that new error occurs after 5 min of no repsonse from the target, not on the next request, right?
    19 KB (2,456 words) - 18:00, 22 January 2015
  • ...ssage from SL server. RLVa viewers will succeed to sit the avatar on a sit-target-less seat, on the condition that the distance between the avatar and the se ...this command, but it will still be available for objects that contain the target attachment point in their name or in the name of their parent folder, exact
    117 KB (18,221 words) - 01:16, 1 July 2021
  • {{anchor|non-linden}} <!-- target for [[Alternate viewers]] redirect -->
    18 KB (2,620 words) - 12:22, 27 March 2023
  • * '''''> Display Agent Target''''' -
    17 KB (2,515 words) - 21:25, 30 December 2013
  • ...Linden:''' looks like zfighting, possibly due to using an offscreen render target<br>
    31 KB (5,456 words) - 09:34, 25 January 2008
  • ...<b>tehKellz (kelly.linden)</b><nowiki>: Oh it does look like both the link target and max memory bug fixes will probably get to RC this week.</nowiki></font>
    30 KB (4,493 words) - 10:56, 10 January 2012
  • *[10:30] Teravus Ousley: I dunno. I think textures are probably the prime target for http optimization.
    32 KB (4,953 words) - 23:13, 11 April 2009
  • ...span>[[#msg_242|[14:47]]] Ardy Lay: Merov, watch a cat measure distance to target prior to punce. ...pan>[[#msg_244|[14:48]]] Ardy Lay: Even a one eyed cat can land on a small target from a distance.
    42 KB (6,082 words) - 18:51, 30 December 2009
  • ...] [[User:Squirrel Wood|Squirrel Wood]]: if the child prim defines the sit target?
    47 KB (6,616 words) - 14:37, 24 November 2008
  • * {{Jira|VWR-12587}}: Cmake install target has a hard coded secondlife-bin reference remaining<br />
    17 KB (2,433 words) - 13:25, 13 April 2011
  • ...LLRenderTarget::allocateDepth: Unable to allocate depth buffer for render target.</nowiki></font> ...NING: LLRenderTarget::allocate: Failed to allocate depth buffer for render target.</nowiki></font>
    66 KB (10,431 words) - 18:23, 10 February 2012

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