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- #REDIRECT [[Volleyball Game (Kira's Artillery Variations)]]59 bytes (6 words) - 08:46, 14 October 2012
- ...[[LSL Protocol/Restrained Living Relay/Other Implementations/Felis Darwin's Amethyst Plugin]]103 bytes (12 words) - 16:00, 26 February 2010
- #REDIRECT [[Linden Lab Official:Using Linden Lab's trademarks and logos]]73 bytes (10 words) - 13:54, 6 May 2011
- 75 bytes (7 words) - 10:23, 3 February 2012
- #REDIRECT [[How do I put things in an object's inventory?]]59 bytes (10 words) - 19:39, 6 October 2009
- ...[[Linden Lab Official:Where can I find information about using Linden Lab's trademarks and logos?]]109 bytes (16 words) - 22:36, 6 October 2009
- #REDIRECT [[Ich möchte gerne Second Life ausprobieren. Wo geht's los?]]72 bytes (11 words) - 01:58, 22 October 2009
- 66 bytes (11 words) - 11:46, 16 December 2009
- 86 bytes (1 word) - 11:46, 16 December 2009
- 81 bytes (11 words) - 14:02, 6 March 2010
- 125 bytes (2 words) - 14:19, 6 March 2010
- 68 bytes (10 words) - 11:49, 16 December 2009
- 63 bytes (11 words) - 19:13, 2 February 2010
- ...[[LSL Protocol/Restrained Living Relay/Other Implementations/Felis Darwin's Amethyst Plugin]]103 bytes (12 words) - 16:05, 26 February 2010
- 81 bytes (7 words) - 15:13, 31 May 2011
- ...Lab Official:How long can my Second Life account remain inactive before it's deleted?]]106 bytes (16 words) - 22:19, 6 October 2009
- 59 bytes (10 words) - 19:21, 2 February 2010
- ...[[LSL Protocol/Restrained Living Relay/Other Implementations/Felis Darwin's Amethyst Plugin]]103 bytes (12 words) - 12:23, 25 February 2010
- ...CT [[LSL Protocol/Restrained Love Relay/Other Implementations/Felis Darwin's Amethyst Plugin]]101 bytes (12 words) - 19:35, 4 January 2012
- #REDIRECT [[How do I change the title above my avatar's name?]]63 bytes (11 words) - 11:46, 16 December 2009
Page text matches
- ...if (change & CHANGED_RENDER_MATERIAL) //note that it's & and not &&... it's bitwise! llOwnerSay("The prim's material ID and/or overrides have changed on one or more faces.");1 KB (132 words) - 09:55, 29 August 2023
- ** This was to be Kelly's "maint-server" project. ** This is Kelly's "maint-server" project again.2 KB (218 words) - 14:48, 26 May 2011
- ...[[LSL Protocol/Restrained Living Relay/Other Implementations/Felis Darwin's Amethyst Plugin]]103 bytes (12 words) - 16:00, 26 February 2010
- ...[[LSL Protocol/Restrained Living Relay/Other Implementations/Felis Darwin's Amethyst Plugin]]103 bytes (12 words) - 16:05, 26 February 2010
- ...lGetInventoryAcquireTime]]|Returns the time the item was added to the prim's inventory}} {{LSL DefineRow||[[llGetInventoryName]]|Returns the inventory item's name}}2 KB (200 words) - 13:01, 9 December 2023
- ...if (change & CHANGED_PERMISSIONS) //Note that it's & and not &&... it's bitwise!685 bytes (81 words) - 12:40, 5 September 2012
- ...arks temp, an object that was previously rezzed by this script. The object's root prim must have been previously rezzed from a script within this object * The targeted object's rezzer must be the same as the object hosting this script1 KB (211 words) - 18:25, 23 June 2024
- {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Controlling-your-avatar-s-appearance/ta-p/700709}}100 bytes (7 words) - 11:05, 28 March 2012
- When a [[parcel]] is set to "Damage"/"Not Safe", [[Resident]]s can be "harmed" on that parcel. ...lisions with physical objects. Once the Resident's energy reaches 0%, s/he's teleported back to their [[home]] destination. Residents '''cannot''' perma978 bytes (131 words) - 13:47, 5 April 2022
- ...g the User Interface and trying things other Viewers are too scared of. It's primary goal is to enhance and refine the visuals of Second Life as well as * Qarl's Aligning Tool1 KB (181 words) - 07:31, 6 June 2024
- ...the remaining wall going to be? 0.0025m. OK, now make all of the cylinder's wall 0.0025m thick." [[User:Mona Eberhardt|Mona Eberhardt]] 12:15, 30 Septe1 KB (171 words) - 13:56, 30 September 2013
- ...s are just nice textures on top of a polygon mesh, and changing the avatar's looks is just a question of dragging things like shape, skin, eyes and hair593 bytes (95 words) - 05:43, 5 August 2009
- ...footnote={{LSL Tip|This function '''does not''' get the name of the object's rootprim, but the name of the prim containing the script. Please use [[llGe ! '''Get this prim's name'''2 KB (256 words) - 02:20, 22 January 2015
- * [[Can I turn off the display of my own avatar's name to others?]] * [[How do I change the title in front of my avatar's name?]]933 bytes (128 words) - 04:21, 1 November 2009
- if (change & CHANGED_LINK) //note that it's & and not &&... it's bitwise!1 KB (94 words) - 06:58, 25 February 2016
- ...urns an empty string if no item of the specified type is found in the prim's inventory (or there are less than or equal to {{LSLP|number}} items of the ...ount = llGetInventoryNumber(INVENTORY_ALL); // Count of all items in prim's contents2 KB (297 words) - 10:03, 9 March 2023
- ** This is Kelly's "maint-server" project again. *** It's the same project as before plus a fix for the deploy issue that held up rel2 KB (221 words) - 14:44, 2 June 2011
- ...many sims contain 1000's of wonderful objects with fancy effects and 1000's active scripts that use valuable simresources while no-one is around to enj That's why I made this little script: '1st necessity of SL' that could and should4 KB (534 words) - 19:10, 24 January 2015
- Since it's been raging on now for months without resolution in chat and the dev mailin ...everyone's questions are valid, just because you don't share someone else's opinion doesn't mean they don't have the right to vocalise it.2 KB (276 words) - 09:11, 2 April 2010
- ''001 Implemented in Satomi's Multi-Relay HUD 1.03b2 (thanks Winter!)'' ''001 Implemented in Dahlia's multirelay >= 0.44b2''1 KB (192 words) - 06:11, 9 June 2011