Template
:
LSL Constants/Status
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Revision as of 14:55, 23 July 2011 by
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Constants
Default
Description
STATUS_PHYSICS
0x1
FALSE
Object is
physical
"
STATUS_ROTATE_X
0x2
TRUE
Can turn along this axis
STATUS_ROTATE_Y
0x4
TRUE
Can turn along this axis
STATUS_ROTATE_Z
0x8
TRUE
Can turn along this axis
STATUS_PHANTOM
0x10
FALSE
Object is
phantom
"
STATUS_SANDBOX
0x20
FALSE
Keep object within 10 meters and in the same region
Constants
Default
Description
STATUS_BLOCK_GRAB
0x40
FALSE
Prevent click-hold drag on the root or only prim
STATUS_DIE_AT_EDGE
0x80
FALSE
†
delete and do not return object if it goes off world
STATUS_RETURN_AT_EDGE
0x100
FALSE
return object to owner if it goes off world
STATUS_CAST_SHADOWS
0x200
TRUE
not currently used
STATUS_BLOCK_GRAB_OBJECT
0x400
FALSE
Prevent click-hold drag on all prims in the object
†
STATUS_DIE_AT_EDGE - If the object is
rezzed
by a script, the default is
TRUE
Constants
Description
STATUS_PHYSICS
0x1
Object is
physical
"
STATUS_ROTATE_X
0x2
Can turn along this axis
STATUS_ROTATE_Y
0x4
Can turn along this axis
STATUS_ROTATE_Z
0x8
Can turn along this axis
STATUS_PHANTOM
0x10
Object is
phantom
"
STATUS_SANDBOX
0x20
Keep object within 10 meters and in the same region
Constants
Description
STATUS_BLOCK_GRAB
0x40
Prevent click-hold drag on the root or only prim
STATUS_DIE_AT_EDGE
0x80
delete and do not return object if it goes off world
STATUS_RETURN_AT_EDGE
0x100
return object to owner if it goes off world
STATUS_CAST_SHADOWS
0x200
not currently used
STATUS_BLOCK_GRAB_OBJECT
0x400
Prevent click-hold drag on all prims in the object
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