llCollisionSprite

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Revision as of 22:32, 22 June 2012 by Strife Onizuka (talk | contribs) (if this is true, how the hell do you restore the default behavior?)
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Emblem-important-red.png Broken Feature Warning!

VWR-322 reports this function as broken.

Summary

Function: llCollisionSprite( string impact_sprite );

Suppress default collision sprites, replace default impact sprite with impact_sprite

• string impact_sprite a texture in the inventory of the prim this script is in, a UUID of a texture or an empty string

To suppress the collision sprite all together, just use an empty string as the value for impact_sprite

Caveats

  • If impact_sprite is not an empty string and...
    • impact_sprite is missing from the prim's inventory and it is not a UUID or it is not a texture then an error is shouted on DEBUG_CHANNEL.
  • If impact_sprite is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.

Important Issues

~ All Issues ~ Search JIRA for related Bugs
   llCollisionSprite broken in newer releases.

Examples

See Also

Events

•  collision_start
•  collision
•  collision_end

Functions

•  llCollisionFilter
•  llCollisionSound

Deep Notes

All Issues

~ Search JIRA for related Issues
   llCollisionSprite broken in newer releases.

Signature

function void llCollisionSprite( string impact_sprite );