AgentMovementComplete

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Revision as of 01:51, 13 September 2024 by Wulfie Reanimator (talk | contribs)
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Message Layout

{
	AgentMovementComplete Low 250 NotTrusted Unencoded
	{
		AgentData		Single
		{	AgentID			LLUUID	}
		{	SessionID		LLUUID	}
	}
	{
		Data			Single
		{	Position		LLVector3 }
		{	LookAt			LLVector3 }
		{	RegionHandle	U64		}
		{	Timestamp		U32	}
	}
	{
		SimData			Single
		{	ChannelVersion	Variable 2      }
	}
}

Usage and Notes

Sent by the simulator in response to CompleteAgentMovement once the avatar is awake in the region.