AgentMovementComplete
Revision as of 01:51, 13 September 2024 by Wulfie Reanimator (talk | contribs)
Message Layout
{ AgentMovementComplete Low 250 NotTrusted Unencoded { AgentData Single { AgentID LLUUID } { SessionID LLUUID } } { Data Single { Position LLVector3 } { LookAt LLVector3 } { RegionHandle U64 } { Timestamp U32 } } { SimData Single { ChannelVersion Variable 2 } } }
Usage and Notes
Sent by the simulator in response to CompleteAgentMovement once the avatar is awake in the region.