llSetLinkGLTFOverrides
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Summary
Function: llSetLinkGLTFOverrides( integer link, integer face, list params );Sets or removes individual overrides applied to a PBR texture on a face
• integer | link | – | Link number (0: unlinked, 1: root prim, >1: child prims and seated avatars) or a LINK_* flag
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• integer | face | – | face number or ALL_SIDES | |
• list | params | – | List of overrides and override values. |
If face is ALL_SIDES then the function works on all sides.
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Parameters
parameter | value | type | description | ||||||||||||
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OVERRIDE_GLTF_BASE_COLOR_FACTOR | 1 | vector | Set the tinting color used for the base color. Color is specified in linear RGB. Use llsRGB2Linear to convert colors from BP to PBR. | ||||||||||||
OVERRIDE_GLTF_BASE_ALPHA | 2 | float | Sets the alpha for this face. Only impacts the rendering when alphamode is blend. | ||||||||||||
OVERRIDE_GLTF_BASE_ALPHA_MODE | 3 | integer | Set the alpha mode on the face. Must be one of the valid blend modes
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OVERRIDE_GLTF_BASE_ALPHA_MASK | 4 | float | Sets the alpha cutoff level on this face when alpha mode is set to mask. | ||||||||||||
OVERRIDE_GLTF_BASE_DOUBLE_SIDED | 5 | integer | If set to TRUE then the texture on the specified face is considered double sided. | ||||||||||||
OVERRIDE_GLTF_METALLIC_FACTOR | 6 | float | Adjusts the metallic factor on the specified face. | ||||||||||||
OVERRIDE_GLTF_ROUGHNESS_FACTOR | 7 | float | Adjust the roughness factor on the specified faces. | ||||||||||||
OVERRIDE_GLTF_EMISSIVE_FACTOR | 8 | vector | Set the tint used for the emissive texture on this face. |
Passing an empty string ("") as the override value will clear that override.
Caveats
- The function silently fails if its face value indicates a face that does not exist.
Examples
Notes
Link Numbers
Each prim that makes up an object has an address, a link number. To access a specific prim in the object, the prim's link number must be known. In addition to prims having link numbers, avatars seated upon the object do as well.
- If an object consists of only one prim, and there are no avatars seated upon it, the (root) prim's link number is zero.
- However, if the object is made up of multiple prims or there is an avatar seated upon the object, the root prim's link number is one.
When an avatar sits on an object, it is added to the end of the link set and will have the largest link number. In addition to this, while an avatar is seated upon an object, the object is unable to link or unlink prims without unseating all avatars first.
Counting Prims & Avatars
There are two functions of interest when trying to find the number of prims and avatars on an object.
llGetNumberOfPrims()
- Returns the number of prims and seated avatars.llGetObjectPrimCount(llGetKey())
- Returns only the number of prims in the object but will return zero for attachments.
integer GetPrimCount() { //always returns only the number of prims
if(llGetAttached())//Is it attached?
return llGetNumberOfPrims();//returns avatars and prims but attachments can't be sat on.
return llGetObjectPrimCount(llGetKey());//returns only prims but won't work on attachments.
}
Errata
If a script located in a child prim erroneously attempts to access link 0, it will get or set the property of the linkset's root prim. This bug (BUG-5049) is preserved for broken legacy scripts.
See Also
Functions
• | llGetLinkNumber | – | Returns the link number of the prim the script is in. | |
• | llGetLinkNumberOfSides | – | Returns the number of faces of the linked prim. | |
• | LlSetPrimitiveParams | – | Sets the parameters for a prim | |
• | LlGetPrimitiveParams | – | Gets the parameters set on a prim |
Articles
• | Color in LSL |