llSetHoverHeight

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Revision as of 03:55, 2 May 2009 by Viktoria Dovgal (talk | contribs) (64m limit is missing)
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Summary

Function: llSetHoverHeight( float height, integer water, float tau );
0.0 Forced Delay
10.0 Energy

Critically damps to a height above the ground (or water) in tau seconds.

• float height Distance above the ground
• integer water boolean, if TRUE then hover above water too.
• float tau seconds to critically damp in

Do not use with vehicles.
Use llStopHover to stop hovering.

Caveats

  • Only works in physics-enabled objects.
  • Do not rely on built-in limits. In the past, the difference between the object's initial position and the hover height was limited to 64 meters. Under SL Server 1.26.2 there is no apparent limit.

Examples

See Also

Functions

•  llGroundRepel Same as llSetHoverHeight but does not hover all the time
•  llStopHover To stop hovering

Deep Notes

Signature

function void llSetHoverHeight( float height, integer water, float tau );