STATUS RETURN AT EDGE

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Revision as of 09:04, 14 November 2007 by Strife Onizuka (talk | contribs) (New page: {{LSL Constant |name={{PAGENAMEE}} |type=integer |value={{LSL Hex|0x100|256}} |desc=Causes the object to be returned when it goes off world, overrides STATUS_DIE_AT_EDGE. |examples |co...)
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Description

Constant: integer STATUS_RETURN_AT_EDGE = 0x100;

The integer constant STATUS_RETURN_AT_EDGE has the value 0x100

Causes the object to be returned when it goes off world, overrides STATUS_DIE_AT_EDGE.

Caveats


Related Articles

Constants

•  STATUS_DIE_AT_EDGE
Constants Value Description
STATUS_PHYSICS 0x001 Object is physical
STATUS_ROTATE_X 0x002 Can turn along this axis (physical objects only)
STATUS_ROTATE_Y 0x004 Can turn along this axis (physical objects only)
STATUS_ROTATE_Z 0x008 Can turn along this axis (physical objects only)
STATUS_PHANTOM 0x010 Object is phantom
STATUS_SANDBOX 0x020 Keep object within 10 meters and in the same region
STATUS_BLOCK_GRAB 0x040 Prevent click-and-drag movement on the root prim
Constants Value Description
STATUS_DIE_AT_EDGE 0x080 Delete and do not return object if it goes off world
STATUS_RETURN_AT_EDGE 0x100 Return object to owner if it goes off world
STATUS_CAST_SHADOWS 0x200 not currently used
STATUS_BLOCK_GRAB_OBJECT 0x400 Prevent click-and-drag movement on all prims in the object
STATUS_DIE_AT_NO_ENTRY 0x800 Delete and do not return object if it cannot enter a parcel

Functions

•  llSetStatus
•  llGetStatus

Deep Notes

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Signature

integer STATUS_RETURN_AT_EDGE = 0x100;