llCollisionSprite
Revision as of 21:22, 26 January 2008 by Asuka Neely (talk | contribs)
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Summary
Function: llCollisionSprite( string impact_sprite );161 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Suppress default collision sprites, replace default impact sprite with impact_sprite (empty string to just suppress)
• string | impact_sprite | – | a texture in the inventory of the prim this script is in or a UUID of a texture |
Caveats
- If impact_sprite is missing from the prim's inventory and it is not a UUID or it is not a texture then an error is shouted on DEBUG_CHANNEL.
- If impact_sprite is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
Examples
See Also
Events
• | collision_start | |||
• | collision | |||
• | collision_end |
Functions
• | llCollisionFilter | |||
• | llCollisionSound |