llOverMyLand
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Summary
Function: integer llOverMyLand( key id );215 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns an integer boolean, TRUE if id is over land owned by the script owner, FALSE otherwise.
• key | id |
On group deeded land the object containing the script must be deeded to the same group. (It is not enough to set the script to the group.)
Caveats
Examples
<lsl> //--// private land message //--//
//-- @@ = Contains code optimizations, see the following page for details //-- http://wiki.secondlife.com/wiki/User_talk:Void_Singer#Coding_Practices_Part_2_.28optimizations.29
//-- list of people not to pester, lower case only list vgLstIgnore = ["void singer"];
default {
state_entry() { llOwnerSay( "I'll pester anyone on your land I can find," + " unless they're in your ignore list, or a Linden" ); llSensorRepeat( "", "", AGENT, 96, PI, 30 ); }
sensor( integer vIntFound ) { integer vIntCounter = 0; do{ string vStrName = llToLower( llDetectedName( vIntCounter ) );
//-- if they are over our land, check 'em if (llOverMyLand( llDetectedKey( vIntCounter ) )) { //-- don't pester people in the ignore list if (!~llListFindList( vgLstIgnore, (list)vStrName )) //-- @@ x 2 { //-- don't pester lindens, they might get testy //-- note the space, can't be faked that I know of! if (!~llSubStringIndex( vStrName, " linden" )) //-- @@ { //-- pester everyone else !!! llInstantMessage( llDetectedKey( vIntCounter ), "You are on private land, please leave this parcel" ); } } } }while (++vIntCounter < vIntFound); //-- @@ }
} </lsl>
Void Singer 02:04, 15 October 2007 (PDT)