PRIM TYPE
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Description
Constant: integer PRIM_TYPE = 9;The integer constant PRIM_TYPE has the value 9
Sets the type of the prim
Caveats
- If map is missing from the prim's inventory and it is not a UUID or it is not a texture then an error is shouted on DEBUG_CHANNEL.
- If map is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
Related Articles
Constants
| • | PRIM_TYPE_BOX | |||
| • | PRIM_TYPE_CYLINDER | |||
| • | PRIM_TYPE_PRISM | |||
| • | PRIM_TYPE_SPHERE | |||
| • | PRIM_TYPE_TORUS | |||
| • | PRIM_TYPE_TUBE | |||
| • | PRIM_TYPE_RING | |||
| • | PRIM_TYPE_SCULPT | |||
| • | CHANGED_SHAPE |
Functions
| • | llSetPrimitiveParams | |||
| • | llSetLinkPrimitiveParams | |||
| • | llGetPrimitiveParams |
Events
| • | changed |