llSetCameraEyeOffset

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Revision as of 01:38, 30 May 2008 by Catherine Pfeffer (talk | contribs) (Added caveats)
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Summary

Function: llSetCameraEyeOffset( vector offset );
0.0 Forced Delay
10.0 Energy

Sets the camera eye offset used in this object if an avatar sits on it.

• vector offset

Caveats

  • The change will only take effect next time the avatar sits on the prim. You can't change the offset once he has already sit down.
  • The offset is relative to the object's center and expressed in object coordinates. If you use a sit pose rotation and want to set the camera relatively to your avatar, you must do calculations. If you rotate the object and want to set the camera relatively to the region, you have to do calculations too.

Examples

See Also

Functions

•  llSetCameraAtOffset
•  llForceMouselook

Deep Notes

Signature

function void llSetCameraEyeOffset( vector offset );