llGetParcelPrimCount

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Summary

Function: integer llGetParcelPrimCount( vector pos, integer category, integer <span title="boolean, FALSE for the parcel, otherwise for the sim." style="border-bottom:1px dotted; cursor:help;">sim_wide );
0.0 Forced Delay
10.0 Energy

Returns an integer that is the number of prims on the parcel at pos of the given category

• vector pos region coordinate
• integer category a PARCEL_COUNT_* flag
• integer sim_wide boolean, FALSE for the parcel, otherwise for the sim.

Category Description
PARCEL_COUNT_TOTAL 0 All prims on the parcel(s). Does not include temp on rez objects.
PARCEL_COUNT_OWNER 1 Prims owned by the parcel owner.
PARCEL_COUNT_GROUP 2 Prims not owned by the owner, but set to or owned by the group of the parcel.
PARCEL_COUNT_OTHER 3 Prims not set to group or owned by the owner.
PARCEL_COUNT_SELECTED 4 All prims selected or sat on.
PARCEL_COUNT_TEMP 5 All temp on rez objects.

Examples

<lsl>//gives prim usage information when touched. default {

   touch_start(integer total_number)
   {
       vector pos = llGetPos();
       llSay(0, "There are " + (string)llGetParcelPrimCount(pos, PARCEL_COUNT_TOTAL, FALSE) +" total prims on this parcel");
       llSay(0, (string)llGetParcelPrimCount(pos, PARCEL_COUNT_OWNER, FALSE) +" prims are owned by the parcel owner");
       llSay(0, (string)llGetParcelPrimCount(pos, PARCEL_COUNT_GROUP, FALSE) +" prims set to or owned by the parcel's group.");
       llSay(0, (string)llGetParcelPrimCount(pos, PARCEL_COUNT_OTHER, FALSE) +" prims that are not set to the parcel group or owned by the parcel owner");
       llSay(0, (string)llGetParcelPrimCount(pos, PARCEL_COUNT_SELECTED, FALSE) +" prims are selected");
       llSay(0, (string)llGetParcelPrimCount(pos, PARCEL_COUNT_TEMP, FALSE) +" prims are temp-on-rez");
   }
}</lsl>

See Also

Functions

•  llGetParcelMaxPrims

Deep Notes

Signature

function integer llGetParcelPrimCount( vector pos, integer category, integer sim_wide );