PRIM TYPE
Revision as of 13:26, 11 October 2008 by Strife Onizuka (talk | contribs)
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Description
Constant: integer PRIM_TYPE = 9;The integer constant PRIM_TYPE has the value 9
Sets the type of the prim
Caveats
- The value of map is NULL_KEY when the owner does not have full permissions to the object and the map asset is not in the prim's inventory.
- If map is missing from the prim's inventory and it is not a UUID or it is not a texture then an error is shouted on DEBUG_CHANNEL.
- If map is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
Related Articles
Constants
• | PRIM_TYPE_BOX | |||
• | PRIM_TYPE_CYLINDER | |||
• | PRIM_TYPE_PRISM | |||
• | PRIM_TYPE_SPHERE | |||
• | PRIM_TYPE_TORUS | |||
• | PRIM_TYPE_TUBE | |||
• | PRIM_TYPE_RING | |||
• | PRIM_TYPE_SCULPT | |||
• | CHANGED_SHAPE |
Functions
• | llSetPrimitiveParams | |||
• | llSetLinkPrimitiveParams | |||
• | llGetPrimitiveParams |
Events
• | changed |