PRIM TYPE

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Revision as of 13:26, 11 October 2008 by Strife Onizuka (talk | contribs)
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Description

Constant: integer PRIM_TYPE = 9;

The integer constant PRIM_TYPE has the value 9

Sets the type of the prim

Caveats

  • The value of map is NULL_KEY when the owner does not have full permissions to the object and the map asset is not in the prim's inventory.
  • If map is missing from the prim's inventory and it is not a UUID or it is not a texture then an error is shouted on DEBUG_CHANNEL.
  • If map is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.


Deep Notes

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Signature

integer PRIM_TYPE = 9;