Difference between revisions of "LlGetMass"
Jump to navigation
Jump to search
All Issues ~ Search JIRA for related Bugs
m |
m |
||
Line 4: | Line 4: | ||
|func_footnote | |func_footnote | ||
|func_desc | |func_desc | ||
|return_text=that is the mass of object that script is attached to. | |return_text=that is the mass of object (in Lindograms) that script is attached to. | ||
|spec | |spec | ||
|caveats=*Attachments do not effect an avatar's mass, only certain Appearance settings. | |caveats=*Attachments do not effect an avatar's mass, only certain Appearance settings. |
Revision as of 15:52, 11 January 2012
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: float llGetMass( );109 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is the mass of object (in Lindograms) that script is attached to.
Caveats
- Attachments do not effect an avatar's mass, only certain Appearance settings.
Examples
<lsl>//A way of making a constant force that returns the same speed visually whatever the object is default {
touch_start() { llApplyImpulse(<0.0, 0.0, 5.0> * llGetMass(), FALSE); // This fires the object up at the same m/s whatever the size (or difference!) }}//Written by El Taka</lsl>
See Also
Functions
• | llGetObjectMass | – | Gets the object mass. | |
• | llGetForce | – | Gets the objects force | |
• | llGetOmega | |||
• | llGetVel | |||
• | llGetTorque | |||
• | llGetAccel | |||
• | llGetMassMKS |