llGetObjectName

From Second Life Wiki
Revision as of 08:05, 2 January 2014 by Kireji Haiku (talk | contribs) (removed double instances of information and page is now easier to read on narrow screens (<1080p, mobile, ...))
Jump to navigation Jump to search

Summary

Function: string llGetObjectName( );

Returns a string that is the name of the prim the script is attached to.

Caveats

  • The prim name is limited to 63 bytes, any string longer than that will be truncated. This truncation does not always happen when the attribute is set or read.
  • This function does not get the name of the object's rootprim, as the name would imply. See examples below on how to do that.
All Issues ~ Search JIRA for related Bugs

Examples

Get this prim's name
<lsl>

default {

   state_entry()
   {
       llSay(PUBLIC_CHANNEL, "This prim's name: " + llGetObjectName() );
   }

} </lsl>

Get the root prim's name

<lsl> default {

   state_entry()
   {
       llSay(PUBLIC_CHANNEL, "Root prim's name: "
           + llGetLinkName(LINK_ROOT));
   }

} </lsl>

Notes

  • This function may return "(Waiting)" sometimes.

Presumably the function queries the asset server for a predetermined time and returns "(Waiting)" if that elapses. It then silently proceeds to the next instruction. A work around therefore, might be to test object name is not "(Waiting)" after calling llGetObjectName.

See Also

Functions

•  llSetObjectName Set the prims name
•  llGetLinkName Get a linked prims name
•  llGetObjectDesc Get the prims description
•  llSetObjectDesc Sets the prims description
•  llGetObjectDetails

Articles

•  Limits SL limits and constrictions
•  Prim Attribute Overloading

Deep Notes

Search JIRA for related Issues

Signature

function string llGetObjectName();