Difference between revisions of "LlGetRegionTimeDilation"
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Void Singer (talk | contribs) m (formatted example) |
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Affects: | Affects: | ||
*[[llGetTime]] & [[llGetAndResetTime]] | *[[llGetTime]] & [[llGetAndResetTime]] | ||
*Intervals of [[timer]] & [[sensor]] events queued as a result of [[ | *Intervals of [[timer]] & [[sensor]] events queued as a result of [[llSetTimerEvent]] & [[llSensorRepeat]]. | ||
|caveats= | |caveats= | ||
|constants | |constants |
Revision as of 20:47, 1 October 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: float llGetRegionTimeDilation( );227 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is the current time dilation, the value range is [0.0, 1.0], 0.0 (full dilation) and 1.0 (no dilation).
It is used as the ratio between the change of script time to that of real world time.
Specification
Time dilation is a method the server uses to cope with simulator lag. Physics and script generated lag can result in time dilation. Time dilation slows script time & execution. When time dilation is zero script execution halts.
Affects:
- llGetTime & llGetAndResetTime
- Intervals of timer & sensor events queued as a result of llSetTimerEvent & llSensorRepeat.
Caveats
Examples
<lsl> // The beginnings of a region-info script. string region; string sim;
default {
state_entry() { llSetTimerEvent(1.0); } timer() { string here = llGetRegionName(); if(region != here) { sim = llGetSimulatorHostname(); region = here; } llSetText( " REGION NAME : " + region + "\n SIM HOSTNAME : " + sim + "\n TIME DILATION : " + (string)llGetRegionTimeDilation() + "\n REGION FPS : " + (string)llGetRegionFPS(), <0,1,0>, 1.0); }
}
</lsl>See Also
Functions
• | llGetRegionFPS | |||
• | llGetTime | |||
• | llGetAndResetTime |