Difference between revisions of "LlSetSoundQueueing"
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|spec | |spec | ||
|caveats | |caveats | ||
It appears that only two sounds can be queued at a time. | |||
|constants | |constants | ||
|examples | |examples | ||
<lsl> | |||
default | |||
{ | |||
state_entry() | |||
{ | |||
llPreloadSound("SondName as a string if sound is in prim inventory or UUID of sound");\\This loads the sounds into all in range viewers and cuts delay between sounds. | |||
llPreloadSound("As above"); | |||
} | |||
touch_start(integer total_number) | |||
{ | |||
llSetSoundQueueing(TRUE);\\Set to TRUE for queueing one sound plays after the first has ended. Set to FALSE both sounds will try to play at the same time and both will fail. | |||
llPlaySound("As above", 1.0); | |||
llPlaySound("As above", 1.0); | |||
} | |||
} | |||
</lsl> | |||
|helpers | |helpers | ||
|also_functions={{LSL DefineRow||[[llLoopSound]]}} | |also_functions={{LSL DefineRow||[[llLoopSound]]}} |
Revision as of 17:17, 14 May 2009
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llSetSoundQueueing( integer queue );208 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Determines whether attached sound calls wait for the current sound to finish by using queue. Sound queuing is disabled by default.
• integer | queue | – | boolean, TRUE enables, FALSE disables (default) |
Caveats
Examples
See Also
Functions
• | llLoopSound | |||
• | llLoopSoundSlave | – | Plays a sound attached. |