Difference between revisions of "LlSetTorque"

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{{LSL Function
{{LSL Function
|inject-2={{LSL_Function/force|troque|local=local}}{{LSL_Function/physical}}
|func_id=74
|func_id=74
|func_sleep=0.0
|func_sleep=0.0
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|func=llSetTorque
|func=llSetTorque
|p1_type=vector|p1_name=torque
|p1_type=vector|p1_name=torque
|p2_type=integer|p2_name=local|p2_desc=boolean, if {{LSLG|TRUE}} uses [[Viewer coordinate frames#Local|local]] axis, if {{LSLG|FALSE}} uses [[Viewer coordinate frames#Region|region]] axis.
|p2_type=integer|p2_name=local
|func_desc=Sets the torque of object (if the script is physical)
|func_desc=Sets the torque of object (if the script is physical)
|spec
|spec

Revision as of 13:21, 10 June 2012

Summary

Function: llSetTorque( vector torque, integer local );

Sets the torque of object (if the script is physical)

• vector torque
• integer local boolean, if TRUE troque is treated as a local directional vector, if FALSE troque is treated as a region directional vector

Caveats

Examples

<lsl> default {

   touch_start(integer total_number)
   {
       llSetTorque(<0,10,0>,1);
                  //X  Y Z  Local
   }

}

</lsl>

See Also

Functions

•  llSetForceAndTorque
•  llSetForce

Deep Notes

Search JIRA for related Issues

Signature

function void llSetTorque( vector torque, integer local );