Difference between revisions of "LlSetTorque"
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{{LSL Function | {{LSL Function | ||
|inject-2={{LSL_Function/force| | |inject-2={{LSL_Function/force|torque|local=local}}{{LSL_Function/physical}} | ||
|func_id=74 | |func_id=74 | ||
|func_sleep=0.0 | |func_sleep=0.0 |
Revision as of 13:49, 10 June 2012
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llSetTorque( vector torque, integer local );74 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Sets the torque of object (if the script is physical)
• vector | torque | |||
• integer | local | – | boolean, if TRUE uses the local axis, if FALSE uses the region region axis |
Caveats
Examples
<lsl> default {
touch_start(integer total_number) { llSetTorque(<0,10,0>,1); //X Y Z Local }
}
</lsl>See Also
Functions
• | llSetForceAndTorque | |||
• | llSetForce |