Difference between revisions of "LlTargetOmega"

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*If the script is attached to a child prim, the prim rotates around the [[Viewer coordinate frames#Local|local]] '''axis'''
*If the script is attached to a child prim, the prim rotates around the [[Viewer coordinate frames#Local|local]] '''axis'''
**A Child prim can rotate around its own '''axis''' while the entire object rotates around another '''axis'''.
**A Child prim can rotate around its own '''axis''' while the entire object rotates around another '''axis'''.
|caveats=*If the object is not physical then the rotation is only a client side effect and avatars and objects may move around the object as if it were not rotating at all.
|caveats=*If the object is not physical then the rotation is only a client side effect and it will collide as non-moving geometry.
|constants
|constants
|helpers
|helpers
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|also_tests={{LSL DefineRow||[[llTargetOmega test]]|}}
|also_tests={{LSL DefineRow||[[llTargetOmega test]]|}}
|notes=Use [[llVecNorm]] on '''axis''' so that '''spinrate''' actually represents the rate of rotation.
|notes=Use [[llVecNorm]] on '''axis''' so that '''spinrate''' actually represents the rate of rotation.
Set the gain to zero to disable and remove the rotation behavior.
|cat1=Physics
|cat1=Physics
|cat2=Effects
|cat2=Effects

Revision as of 05:51, 29 March 2008

Summary

Function: llTargetOmega( vector axis, float spinrate, float gain );

Rotates the object around axis at spinrate * llVecMag(axis) in radians per second with strength gain.

• vector axis arbitrary axis to rotate the object around
• float spinrate rate of rotation in radians per second
• float gain needs to be non-zero

Specification

Physics

  • If the object is not physical then the effect is entirely client side.
  • If the object is physical then the physical representation is updated regularly.

Link Sets

  • If the script is attached to the root prim, the entire object rotates around the region axis
    • If the object is attached then it rotates around the attachment axis
  • If the script is attached to a child prim, the prim rotates around the local axis
    • A Child prim can rotate around its own axis while the entire object rotates around another axis.

Caveats

  • If the object is not physical then the rotation is only a client side effect and it will collide as non-moving geometry.
All Issues ~ Search JIRA for related Bugs

Examples

<lsl>//rotates the x axis once per second, // rotates the y axis 3 times per second, // rotates the z axis once every two seconds. // combined the rate is about 3.20156 revolutions per second

llTargetOmega(<1.0,3.0,0.5>,TWO_PI,1.0);</lsl>

Notes

Use llVecNorm on axis so that spinrate actually represents the rate of rotation.

Set the gain to zero to disable and remove the rotation behavior.

Deep Notes

Search JIRA for related Issues

Tests

•  llTargetOmega test

Signature

function void llTargetOmega( vector axis, float spinrate, float gain );