Difference between revisions of "Release Notes/Second Life RC Magnum/12"

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=== 12.05.25.258071 ===
* This is the "Experience Tools" project. scheduled 2012-05-30
* Three new LSL functions:
** [https://wiki.secondlife.com/wiki/LlAttachToAvatarTemp llAttachToAvatarTemp]
** [https://wiki.secondlife.com/wiki/LlTeleportAgent llTeleportAgent]
** [https://wiki.secondlife.com/wiki/LlTeleportAgentGlobalCoords llTeleportAgentGlobalCoords]
* '''NOTE:''' the new LSL functions work with the current runtime permissions system and are precursor to future work with experience permissions.  More information about the runtime permission is here: [https://wiki.secondlife.com/wiki/PERMISSION_TELEPORT PERMISSION_TELEPORT].
* These functions only work only on Magnum RC regions and not grid wide.
* This channel will have Region Idling enabled.
* Features
** Prototype threaded region cross for agents. Uses the new threaded RPC/thread state machine mechanism.
* Bug Fixes
** Fixed a crashing bug.
* Also on LeTigre: http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/12#12.05.11.256527
=== 12.05.11.256527 ===
=== 12.05.11.256527 ===
* This is the "Threaded Region Crossing" project. scheduled 2012-05-23
* This is the "Threaded Region Crossing" project. scheduled 2012-05-23

Revision as of 15:47, 29 May 2012

12.05.25.258071

  • This is the "Experience Tools" project. scheduled 2012-05-30
  • Three new LSL functions:
  • NOTE: the new LSL functions work with the current runtime permissions system and are precursor to future work with experience permissions. More information about the runtime permission is here: PERMISSION_TELEPORT.
  • These functions only work only on Magnum RC regions and not grid wide.

12.05.11.256527

12.05.11.256527

12.05.07.255857

12.04.30.255166

12.04.20.254297

12.04.13.253827

12.03.30.252593

12.03.30.252637

12.03.25.252046

  • This is again the "threaded region crossing" project. scheduled 2012-03-28
  • Features
    • Prototype threaded region cross for agents. Uses the new threaded RPC/thread state machine mechanism.
  • Bug Fixes
    • Fixed some crash modes that were discovered in the previous iteration of this project
    • Fixed new crash modes.

12.03.20.251556

  • This is again the "threaded region crossing" project. scheduled 2012-03-21
  • Features
    • Prototype threaded region cross for agents. Uses the new threaded RPC/thread state machine mechanism.
  • Bug Fixes
    • Fixed some crash modes that were discovered in the previous iteration of this project
  • Merged with Server Trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/12#12.02.24.249991
  • This version is on all 3 RC channels, this week

12.02.24.249991

12.03.02.250419

12.02.28.250112

  • This "threaded region crossing" project scheduled 2012-02-29
  • Features
    • Prototype threaded region cross for agents. Uses the new threaded RPC/thread state machine mechanism.
  • Bug Fixes
    • The ghosting issue has been patched.
    • Fixed some cases in which avatars got 'stuck' and couldn't TP

12.02.21.249728

  • This "threaded region crossing" project scheduled 2012-02-22
  • Features
    • Prototype threaded region cross for agents. Uses the new threaded RPC/thread state machine mechanism.
  • Bug Fixes
    • The ghosting issue has been patched.

12.02.02.248748

  • This "threaded region crossing" project scheduled 2012-02-15
  • Features
    • Prototype threaded region cross for agents. Uses the new threaded RPC/thread state machine mechanism.
  • Bug Fixes
    • The ghosting issue has been patched.

12.02.06.248938

12.01.27.248571

12.01.24.248357

  • This "maint-server" project scheduled 2012-01-25
  • Features
  • New LSL function integer llSetRegionPos(vector position)
    The object with the script will move the root prim position to the given location. The position is any position within the region. If the position is below ground, it will be set to the ground level at that X,Y spot. The function has no delay or throttle.
    • Returns 1 if the object is successfully placed within 0.1 m of position.
    • Returns 0 and does not move the object if position is more than 10m off region or above 4096m.
    • Returns 0 and does not move the object if the object is dynamic (has physics enabled).
    • Returns 0 and does not move the object if the object can not move to position due to object entry rules, prim limits, bans, etc.
  • "frame_number" option added to llGetEnv()
    Returns an integer that represents the current 'frame' of the simulator. Generally only useful for specific debugging cases.
  • Bug Fixes
    • SVC-7466 A notecard holds more data than a script can read
    • SVC-7520 Keyframe motion doesn't move towards the correct position when specified time is not an exact multiple of 1/45 seconds
    • SVC-7485 llSetKeyframedMotion cannot stop animation if none is running ... sounds less important than it is ...
    • SVC-7493 Weird mesh land impact issue
    • Fixed several simulator crash bugs and potential memory leaks.
    • Fixed a notecard crashing bug.
    • SVC-7613 Greatly increased network activity since the 1/18/12 RC channel rolling restart
    • SVC-7608 Sims are not visible when diagonally opposed. (this was not a simulator-side fix, but the bug was originally visible only in the previous iteration of this project)

12.01.13.247734

  • This "maint-server" project scheduled 2012-01-18
  • The project originally here had a script crashing issue and was rolled to the same RC code on the other channels.
  • Features
  • New LSL function integer llSetRegionPos(vector position)
    The object with the script will move the root prim position to the given location. The position is any position within the region. If the position is below ground, it will be set to the ground level at that X,Y spot. The function has no delay or throttle.
    • Returns 1 if the object is successfully placed within 0.1 m of position.
    • Returns 0 and does not move the object if position is more than 10m off region or above 4096m.
    • Returns 0 and does not move the object if the object is dynamic (has physics enabled).
    • Returns 0 and does not move the object if the object can not move to position due to object entry rules, prim limits, bans, etc.
  • "frame_number" option added to llGetEnv()
    Returns an integer that represents the current 'frame' of the simulator. Generally only useful for specific debugging cases.
  • Bug Fixes
    • SVC-7466 A notecard holds more data than a script can read
    • SVC-7520 Keyframe motion doesn't move towards the correct position when specified time is not an exact multiple of 1/45 seconds
    • SVC-7485 llSetKeyframedMotion cannot stop animation if none is running ... sounds less important than it is ...
    • SVC-7493 Weird mesh land impact issue
    • Fixed several simulator crash bugs and potential memory leaks.
    • Fixed a notecard crashing bug.

12.01.06.247303

  • This "maint-server" project scheduled 2012-01-11
  • Bug Fixes
    • SVC-7540 Offline email notifications received but never delivered on login.