Search results
Jump to navigation
Jump to search
- ...rent au bois restent constants, ce qui facilite la compréhension intuitive de ce avec quoi nous interagissons dans un environnement virtuel. ...'hui, nous nous apprêtons à apporter cette qualité normalisée au sein même de Second Life.59 KB (9,721 words) - 00:08, 26 January 2024
- {{Gloss|actif|Ressource de données (telle qu'une image, un son, un script, un objet, etc.) identifié ...ki.secondlife.com/wiki/Click_actions/fr didacticiels vidéo sur les actions de clic].}}50 KB (7,988 words) - 16:19, 8 November 2011
- [2013/06/06 15:12] Maestro Linden: the other symptom of the bug is that LSL scripts that use HTTP-In would randomly lose their URLs [2013/06/06 15:16] Rex Cronon: lets say i have this lsl server that has been assigned an url, how can it know it now longer has it?26 KB (3,396 words) - 17:09, 6 June 2013
- ...nden]]: SVC-6426 integer *= float sets the interger to 0 when compiled as LSL. ...er:integer *=|integer *=]]: float sets the interger to 0 when compiled as LSL.56 KB (8,332 words) - 14:52, 4 November 2010
- ...r=#000f44><b>Simon Linden</b><nowiki>: There's not much difference between de-rezzing something from one sim and then rezzing in another one, Rex</nowiki ...0f44><b>Simon Linden</b><nowiki>: but it's obviously painful to do this in LSL</nowiki></font>46 KB (7,344 words) - 14:31, 31 January 2012
- == About [[Template:LSL ConstRow]] == ...it. Eventually the project was shelved but before that happened [[Template:LSL ConstRow]] was written and deployed assuming the functionality would be pro25 KB (4,016 words) - 14:24, 6 December 2012
- | I'll try to de-mystify a bit.... Geenz is being careful ...bending fingers, facial expressions. You could even use it for slider-base face customization on custom mesh avatars.71 KB (10,535 words) - 16:46, 3 July 2012
- ...higher native dynamic range than the display can support. Tonemapping is a de-facto requirement of PBR pipelines. This means that colors in Second Life w ...a tiled floor material and you place it on a selected prim cube face that face will now look like a tile floor and reflect light like a tiled floor would50 KB (7,997 words) - 05:40, 30 April 2024
- == JIRA issues on LSL function pages == ...d it to accept some glow (I notice that I also changed it to require every face have glow... which doesn't sound useful, so I'm going to revert that).109 KB (17,345 words) - 14:01, 23 January 2015
- * "Repeats per face" which is currently "Wiederholungen pro Gesicht" will be changed to "Wieder *[12:40 SLT] [[User:Monalisa Robbiani|Monalisa Robbiani]]: aber de facto isses das51 KB (7,107 words) - 06:56, 21 August 2009
- ...r=#330026><b>Andrew Linden</b><nowiki>: Gooden, are you saying that legacy LSL scripts scale better with large number of avatars?</nowiki></font> [16:25] <font color=#190033><b>Kelly Linden</b><nowiki>: Threaded de-rez is unrelated to mono version.</nowiki></font>54 KB (8,227 words) - 17:15, 30 September 2011
- | style="white-space:normal;"|Many people figure out LSL scripting, so is XML customization good enough for the UI? | style="white-space:normal;"|but de changes a lot55 KB (7,176 words) - 22:13, 9 July 2009
- * 2010-02-26 [18:10:50] Techwolf Lupindo: The de-linked prim went from mod/copy/notrans to nomod/nocopy/trans and the root o * 2010-02-26 [18:13:59] Techwolf Lupindo: The de-linked prim stay correnct while the root went nomod. That was ok as I only63 KB (9,652 words) - 00:52, 27 February 2010
- ...er:Latif Khalifa|Latif Khalifa]]: I have urged Simon to take into account de-rezzing too, they cause big sim freezes too. So far I have not managed to c ...o Linden|Maestro Linden]]: there are some connectivity issues between the LSL scripts in certain homes and the control panel in the website46 KB (6,526 words) - 19:54, 3 February 2011
- <!-- Transcript generated with [http://slog.whiz-kids.de SLog Wikifier] -->{{#if: |width=100% style=" padding:0 3px;"|Simon's face is friendly :-)158 KB (19,831 words) - 11:19, 6 May 2019
- ...could help me with... I made a testpage at [[User:Zai Lynch/Sandbox/MLtest/de]] but it acts weird... when i make a change to [[User:Zai_Lynch/Sandbox/MLt ...[[Quickie_Wiki_Intro/Usercategories]] (or [[User:Zai_Lynch/Sandbox/MLtest/de]]). Notice: there is a language bar on top163 KB (27,961 words) - 12:33, 19 December 2010
- ...gions cannot be terraformed, including: Bay City regions, Boardman, Brown, De Haro, Horizons, Kama City regions, Nautilus City regions, Nova Albion regio ||Number of materials per face32 KB (4,706 words) - 11:44, 27 February 2024