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  • |inject-2={{Issues/SVC-914}}{{LSL_Function/face|face}}{{LSL_Function/inventory|texture|uuid=true|type=texture}} |p2_type=integer|p2_name=face
    1 KB (143 words) - 06:09, 30 November 2023
  • |inject-2={{LSL_Function/face|face}} |p2_type=integer|p2_name=face
    926 bytes (127 words) - 14:38, 22 January 2015
  • |inject-2={{LSL_Function/face|face}}{{LSL_Function/inventory|material|uuid=true|type=material}} |p2_type=integer|p2_name=face
    1 KB (178 words) - 05:47, 17 February 2024
  • |inject-2={{LSL_Function/face|face|return=0.0|get=returns the sum of glow of all the faces on the prim.}} |func=llGetGlow|return_type=float|p1_type=integer|p1_name=face
    2 KB (210 words) - 18:26, 14 October 2010
  • |inject-2={{LSL_Function/face|face}}{{LSL_Function/alpha|alpha}} |p2_type=integer|p2_name=face
    2 KB (193 words) - 13:25, 1 December 2023
  • ...ill be supported in the upcoming GLTF Materials project.</b><br/>Currently it will only work in supported testing areas with a supported test viewer. |inject-2={{LSL Function/face|face|ALL_SIDES=returns the value for face zero.|return=[[NULL_KEY]]}}
    2 KB (217 words) - 08:23, 25 August 2023
  • |inject-2={{Issues/SVC-4939}}{{LSL_Function/face|face|notall=*}} |p1_type=integer|p1_name=face|p1_desc
    2 KB (261 words) - 00:26, 22 January 2015
  • ...ntory|texture|uuid=true|type=texture|full=*}}{{LSL Function/link-face|link|face}} |p3_type=integer|p3_name=face
    2 KB (335 words) - 06:15, 30 November 2023
  • {{LSL Header}} ..., the color vector is chatted to the owner. Note, it reports the color of face 0(zero) by default.
    743 bytes (98 words) - 14:19, 24 January 2015
  • {{Issues/SVC-4939}}{{LSL_Function/face/ja|face|notall=*}}{{LSL_Function/ja |p1_type=integer|p1_name=face|p1_desc
    2 KB (235 words) - 06:36, 25 February 2016
  • __NOTOC__ {{Multi-lang|category=LSL}}{{LSL Header}} |Hides alpha textures behind it
    3 KB (476 words) - 11:50, 20 March 2023
  • {{LSL Header}} ====Tool-Texture cube hollow face v0.1.0====
    2 KB (226 words) - 18:10, 24 January 2015
  • {{#vardefine:glow_const|{{LSL Const/ja|PRIM_GLOW|integer|25|c=プリム側面のグローを{{GetSet|{{{1 {{LSL_Function/face/ja|face|{{#var:glow_const}}|!footer=*|return={{#var:return}}}}
    3 KB (287 words) - 06:40, 25 February 2016
  • |inject-2={{LSL_Function/face|face|return={{LSL VR|1.0|1.0|0.0}}}} |return_type=vector|p1_type=integer|p1_name=face
    2 KB (314 words) - 03:02, 22 January 2015
  • |inject-2={{LSL_Function/face|face|notall=*}}{{LSL_Function/link|link|nogroup=*}}{{Issues/SVC-7422}} |p2_type=integer|p2_name=face|p2_desc
    3 KB (312 words) - 00:26, 22 January 2015
  • {{Issues/SVC-7422}}{{LSL_Function/face/ja|face|notall=*}}{{LSL_Function/link/ja|link|nogroup=*}}{{LSL_Function/ja |p2_type=integer|p2_name=face|p2_desc
    3 KB (282 words) - 06:35, 25 February 2016
  • {{LSL Constant ...nality is deprecated.<br/> Light is no longer a prim property, it is now a face property. The same functionality is reproduced with <code>[ [[PRIM_FULLBRIG
    1 KB (182 words) - 22:05, 24 April 2010
  • ...R materials]], which only makes sense when a glTF material is applied to a face of a prim. == Applying a glTF material from LSL ==
    4 KB (495 words) - 17:20, 22 December 2023
  • ...OW|integer|25|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the glow of a prim's face}}}} {{LSL_Function/face|face|{{#var:glow_const}}|!footer=*|return={{#var:return}}}}
    3 KB (416 words) - 16:39, 23 January 2015
  • |inject-2={{LSL_Function/face|face|return=1.0|get=returns the sum of alpha of all the faces on the prim, range |p1_type=integer|p1_name=face
    2 KB (283 words) - 13:26, 1 December 2023
  • |p1_type=integer|p1_name=face|p1_desc=the face number of the prim |func_desc=Will display '''text''' on '''face''' in the specified '''color''' as a regular texture would, using the assig
    2 KB (241 words) - 19:03, 10 October 2023
  • ...alent of pressing the texture panel '''Align''' button from Linden Script (LSL). ...300x200 pixels. This will help make it easier to see what's happening when it's rendered inworld.
    3 KB (546 words) - 19:49, 12 September 2015
  • |inject-2={{LSL_Function/face|face}} |p3_type=integer|p3_name=face
    2 KB (278 words) - 19:25, 10 March 2016
  • |inject-1={{Issues/SVC-4939}}{{Issues/VWR-17719}}{{LSL_Function/face|face|notall=*}} |p1_type=integer|p1_name=face|p1_desc
    3 KB (348 words) - 16:42, 6 March 2024
  • ...ill be supported in the upcoming GLTF Materials project.</b><br/>Currently it will only work in supported testing areas with a supported test viewer. ...|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the material settings of a prim's face}}}}
    4 KB (552 words) - 01:00, 8 October 2023
  • ...viewer supports this feature, LSL scripts will not detect touches on that face. Touches from older clients will be detected. ...is touched. If you touch a child prim that has a [[touch_start]] handler, it will receive the event and the root prim will not.
    3 KB (381 words) - 22:46, 1 January 2016
  • ...|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the material settings of a prim's face}}}} ...s [[NULL_KEY]], the [[PBR_Materials|glTF Material]] is removed from {{LSLP|face}}, reverting back to any underlying [[PBR_Materials#Nomenclature_changes|Bl
    4 KB (543 words) - 17:00, 12 April 2024
  • ...viewer supports this feature, LSL scripts will not detect touches on that face. Touches from older clients will be detected. ...ate to bother only with the first detected toucher e.g. llDetectedKey(0). It is rare (but not impossible) for num_detected to be other than 1.
    2 KB (252 words) - 22:07, 1 January 2016
  • ...etermine which face was touched.{{PBR}}To find the third tangent vector, [[LSL Cross Product|cross]] the [[llDetectedTouchBinormal|binormal]] with this ve *{{LSL Const|TOUCH_INVALID_VECTOR|vector|{{LSL_VR|0.0|0.0|0.0}}|c=same as ZERO_VEC
    3 KB (365 words) - 18:16, 30 November 2021
  • ...of the prim faces can be modified at once using the <tt>[[ALL_SIDES]]</tt> face number. ...our faces along its path. The interior face of a hollow prim is always one face, even if the hollow shape is a triangle or a square.
    7 KB (1,116 words) - 18:01, 2 April 2012
  • ...ow|llGetGlow(integer face)]] compliment to [[llGetAlpha|llGetAlpha(integer face)]]. ...Alpha()''' process fairly accurately, and written '''GetGlow()''' to mimic it's functionality to the best of my knowledge.
    5 KB (596 words) - 01:02, 3 March 2015
  • |inject-2={{LSL_Function/face|face|notall=*}}{{LSL_Function/link|link|nogroup=*|noavatar=*}}{{Issues/SVC-7422} |p2_type=integer|p2_name=face|p2_desc
    4 KB (583 words) - 11:37, 18 December 2015
  • |inject-2={{LSL Function/face|face|}}{{LSL Function/link|link|}}{{LSL_Function/alpha|alpha}} |p3_type=integer|p3_name=face
    4 KB (435 words) - 13:25, 1 December 2023
  • ...the reported rotation. Avatar animation is invisible to the simulator, so it also does not affect the reported rotation. Also see [[Rotation#Single_or_R <source lang="lsl2"> //-- rotates an object to face the nearest cardinal direction (N,E,S,W)
    2 KB (304 words) - 10:41, 1 July 2015
  • ...er the environmental light reflection from projected lights is behaving as it should? See http://community.secondlife.com/t5/Building-and-Texturing-Forum ...that previously had a png diffuse and a tga normal map applied causes the face to not render. [[User:Aki Shichiroji|Aki Shichiroji]] 12:07, 29 July 2013 (
    1 KB (141 words) - 11:24, 5 August 2013
  • ...[Navigating Shared Media|Shared Media]] が動作していて、アバターのビューワがその機能をサポートしている場合、 LSL スクリプトはこの面に対するタッチを検出しません。以 ...catapult through this state with nothing but a chatted message to remember it by.
    3 KB (273 words) - 10:29, 21 February 2016
  • ...nates}}, unless it is [[llGetAttached|attached]] to the HUD, in which case it returns the position in screen space coordinates. ...for this; likewise you can use [[llDetectedTouchFace]] to determine which face was touched.
    3 KB (447 words) - 01:00, 22 January 2015
  • ...ntinue to be triggered until the the prim/object is stopped being clicked (it triggers multiple times). ...viewer supports this feature, LSL scripts will not detect touches on that face. Touches from older clients will be detected.
    3 KB (399 words) - 15:30, 20 May 2016
  • {{multi-lang|1=LSL Portal|2=/it}} {{LSL Header{{#var:lang}}}} __NOTOC__
    6 KB (817 words) - 13:01, 1 November 2009
  • |inject-2={{LSL Function/link-face/ja|link}} |also_functions={{LSL DefineRow||[[llTriggerSoundLimited/ja]]|}}
    1 KB (152 words) - 12:05, 9 October 2023
  • ...ls#Nomenclature_changes|Blinn-Phong]] diffuse texture settings of a prim's face}}}} * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (762 words) - 06:20, 30 November 2023
  • ...=Used to {{GetSet|{{{1|}}}|get|set|/}} the normal map settings of a prim's face}}}} * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (781 words) - 04:16, 8 October 2023
  • ...terials#Nomenclature_changes|Blinn-Phong]] normal map settings of a prim's face}}}} * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (783 words) - 06:07, 30 November 2023
  • |inject-2={{LSL Function/link-face|link}} |also_functions={{LSL DefineRow||[[llTriggerSoundLimited]]|}}
    1 KB (178 words) - 11:39, 9 October 2023
  • ...that of the root unless, right clicking a prim under individual edit when it will always be the LL default. ...script. For that reason, the '''text''' will remain if the script that set it is deactivated or even removed.
    2 KB (317 words) - 14:03, 22 January 2015
  • {{LSL Header|ml=*}} ...a community effort to provide an accurate & open documentation resource on LSL for scripters of all skill levels.
    7 KB (922 words) - 13:21, 21 May 2024
  • ...sed to {{GetSet|{{{1|}}}|get|set|/}} the specular map settings of a prim's face}}}} * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (873 words) - 04:18, 8 October 2023
  • ...rials#Nomenclature_changes|Blinn-Phong]] specular map settings of a prim's face}}}} * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (871 words) - 06:05, 30 November 2023
  • |inject-2={{LSL Function/link-face|link}} ...on/inventory|sound|uuid=true|type=sound|volume=volume}}{{LSL Function/link-face|link}}
    4 KB (521 words) - 15:11, 18 January 2024
  • To make it appear as if there is no text, use some combination of whitespace character ...that of the root unless, right clicking a prim under individual edit when it will always be the LL default.
    2 KB (330 words) - 04:51, 3 May 2022

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