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  • |func=llGetPrimMediaParams|return_type=list|return_subtype=parameters|return_subtype_disp=parameter list |constants={{LSL Constants/PrimMedia|get}}
    1 KB (202 words) - 02:44, 22 January 2015
  • |func=llGetLinkMedia|return_type=list|return_subtype=parameters|return_subtype_disp=parameter list |constants={{LSL Constants/PrimMedia|get}}
    2 KB (221 words) - 11:02, 13 September 2022
  • {{#vardefine:name_const|{{LSL Const|PRIM_NAME|integer|27|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's name}}}} }}{{LSL Constant
    2 KB (244 words) - 16:45, 23 January 2015
  • {{LSL Function/Headless |inject-2={{LSL Function/link-face|link|nogroup=*}}{{LSL PrimitiveParam Categorize|Link}}
    8 KB (1,023 words) - 12:11, 21 October 2016
  • The parameters are the same as for the LSL command llSensor(string name, key id, integer type, float range, float arc) * C being the RLV controller which is a grabber (i.e. it already sent a restric
    6 KB (1,005 words) - 05:27, 26 September 2011
  • C -> R: !x-custom C <- R: !x-custom,Relay main menu. Make a choice./CollarMenu/InfoMenu/Titler+
    2 KB (412 words) - 06:48, 21 October 2010
  • {{LSL Header}} == Function: [[string]] hex([[integer]] {{LSL Param|value}}); ==
    6 KB (780 words) - 15:14, 24 January 2015
  • {{#vardefine:p_type_parameters_hover|a list consisting of the parameters of the PRIM_TYPE_* flag}} {{#vardefine:p_type_parameters_desc|a list consisting of the parameters of {{LSLP|flag}}}}
    5 KB (800 words) - 10:49, 5 January 2014
  • {{LSL Function/link|link_target|nogroup=*|nocaveats=*}} {{#vardefine:link_target_const|{{LSL Const|PRIM_LINK_TARGET|integer|34|c=Used to set the link target of {{GetSet|{{{1|}}}|llGetPrimitiveParams|llSet
    6 KB (647 words) - 16:41, 23 January 2015
  • {{LSL Function/link/ja|link_target|nogroup=*|nocaveats=*}} {{#vardefine:link_target_const|{{LSL Const/ja|PRIM_LINK_TARGET|integer|34|c=Used to set the link target of {{GetSet|{{{1|}}}|llGetPrimitiveParams/ja|ll
    6 KB (684 words) - 01:04, 8 October 2023
  • {{#vardefine:p_type_parameters_hover|a list consisting of the parameters of the PRIM_TYPE_* flag}} {{#vardefine:p_type_parameters_desc|a list consisting of the parameters of {{LSLP|flag}}}}
    5 KB (678 words) - 01:07, 8 October 2023
  • ...and gets back an LLSD map of capability uri's. Finally, the script posts parameters to its MapLayer capability uri and gets the MapLayer response, which is dum // Copyright (C) 2007 Strife Onizuka
    11 KB (1,312 words) - 00:13, 10 May 2021
  • {{LSL Header}} == Function: [[string]] hex([[integer]] {{LSL Param|value}}); ==
    9 KB (1,306 words) - 15:14, 24 January 2015
  • {{#vardefine:omega_const|{{LSL Const|PRIM_OMEGA|integer|18|c=Used to {{GetSet|{{{1|}}}|get the object's llTargetOmega settings|rotate th *In the parameters returned by <code>llGetPrimitiveParams([PRIM_OMEGA])</code>, the vector is
    4 KB (482 words) - 13:07, 10 November 2022
  • {{#vardefine:normal_const|{{LSL Const/ja|PRIM_NORMAL|integer|37|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the normal map settings of a prim's f * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (781 words) - 04:16, 8 October 2023
  • {{#vardefine:omega_const|{{LSL Const/ja|PRIM_OMEGA|integer|18|c=Used to {{GetSet|{{{1|}}}|get the object's llTargetOmega settings|rotate th *In the parameters returned by <code>llGetPrimitiveParams([PRIM_OMEGA/ja])</code>, the vector
    4 KB (494 words) - 01:15, 8 October 2023
  • {{#vardefine:normal_const|{{LSL Const|PRIM_NORMAL|integer|37|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the [[PBR_Materials#Nomenclature_chan * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (783 words) - 06:07, 30 November 2023
  • //Name: Simple Texture Changer (for inventory)(for one side or all sides).lsl ...pictures in prim inventory. Place script in prim inventory. Modify script parameters
    6 KB (573 words) - 09:33, 25 January 2015
  • //Name: Simple Texture Changer (input list)(for one or all sides).lsl ...ions: Create a prim. Place the script in prim inventory. Modify the script parameters to suit your needs and
    5 KB (573 words) - 09:33, 25 January 2015
  • {{#vardefine:specular_const|{{LSL Const/ja|PRIM_SPECULAR|integer|36|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the specular map settings of a prim's * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (873 words) - 04:18, 8 October 2023
  • {{#vardefine:specular_const|{{LSL Const|PRIM_SPECULAR|integer|36|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the [[PBR_Materials#Nomenclature_chan * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (871 words) - 06:05, 30 November 2023
  • //Name: Simple Texture Changer (input list)(certain prims & all sides).lsl ...ions: Create a prim. Place the script in prim inventory. Modify the script parameters to suit your needs and
    6 KB (616 words) - 21:05, 24 January 2015
  • {{LSL Header/ja|ml=*}} changed(integer c)
    20 KB (1,807 words) - 10:43, 21 February 2016
  • ...--Texture Changer (inventory)(all prims & all sides)(params).lsl-- * //Name: Texture Changer (inventory)(all prims & all sides)(params).lsl
    7 KB (693 words) - 09:34, 25 January 2015
  • ...iki/Simple_Texture_Changer_(input_list)(multiple_prims_%26_multiple_sides).lsl //Name: Simple Texture Changer (for inventory)(all prims & all sides).lsl
    7 KB (711 words) - 21:03, 24 January 2015
  • * Tests all LSL language features [[LSL Language Test 2]]
    19 KB (1,361 words) - 13:46, 25 January 2015
  • {{LSL Header|ml=*}} changed(integer c)
    18 KB (2,342 words) - 11:02, 29 April 2019
  • {{LSL Header}} // Copyright (c) 2010 Overbrain Unplugged
    3 KB (396 words) - 00:01, 25 January 2015
  • ...according to what is entered in the web form. Uses html forms, python and LSL. This is about as simple as it gets, I think. A simple CGI that takes GETs and looks for two parameters:
    5 KB (673 words) - 16:38, 24 January 2015
  • {{LSL Header}}{{RightToc}} ...hem into both Remote Load Texture Display(input list).lsl and Main Display.lsl. Now decide on what number you want to use as your pin(you can leave the de
    19 KB (1,921 words) - 08:49, 25 January 2015
  • HexText is an LSL script to display Unicode text on 8 faced prims within Second Life. Support * Touch the creator object. A dialog appears where you can set some parameters of the new display:
    11 KB (1,691 words) - 09:56, 26 December 2020
  • // Returns a LSL RGB vector // Takes a LSL RGB vector
    13 KB (1,929 words) - 15:54, 13 November 2023
  • {{LSL Header}} ...to the dynamic nature of the object-data used to identify an object (UUID, LSL-URL), which changes either when a sim is restarted or an object is taken an
    15 KB (1,908 words) - 20:45, 24 January 2015
  • ...working of the RLVR protocol and a few examples, we refer the reader to [[LSL Protocol/Restrained Love Relay/Specification|the original RLVR specificatio ...stick with the original RLVR specification and still be compatible with [[LSL Protocol/Restrained Love Relay/Comparison|ORG relays]]. However, to have th
    21 KB (3,272 words) - 00:54, 29 July 2012
  • ...of a token. The token may be followed by a parameter. Multiple tokens and parameters may be sent in a single message. However, a single message should not cont ...he tokens and parameters the device understands, as well as the tokens and parameters it might use itself to communicate with other rfedip-compliant devices.
    32 KB (4,547 words) - 10:54, 30 December 2015
  • {{LSL Header|ml=*}} ...rge subset of LSL. Below are some of the more popular editors for use with LSL.
    30 KB (4,337 words) - 10:46, 10 April 2024
  • ...o a otro. Es identificado con un UUID, llamado comunmente “agent_id” en el código fuente. ==== LSL ====
    7 KB (1,190 words) - 10:04, 18 October 2010
  • : Other parameters after a second "/" should be ignored, as they could be used for a future ex : [[LSL http server]] or [[llEmail]] may be a better way to keep contact between th
    7 KB (1,266 words) - 18:51, 7 December 2011
  • * New LSL function: integer [[llManageEstateAccess]](integer action, key id) ...as [[llGetMass]]() or [[llGetPos]]()) but don't actually change any object parameters, since most of those calls have built-in delays that automatically throttle
    36 KB (5,126 words) - 00:14, 14 December 2011
  • [2015/04/23 15:24] Lucia Nightfire: sure you don't mean ACME C? [2015/04/23 15:24] Caleb the Cable Guy (caleb.linden): Acme C has it too
    17 KB (2,211 words) - 14:32, 30 April 2015
  • ==How to make creating LSL scripts easier== This article is about tools you can use to make creating LSL scripts easier. It tries to explain how to combine and how to use them for
    79 KB (13,131 words) - 11:19, 30 December 2015
  • ...json feature set was born from a desire to control / spawn viewer UI from LSL. I don't think progress has been made on that front however.</nowiki></font ...ont color=#004fc5><b>Ima Mechanique</b><nowiki>: those are the values that LSL engine uses</nowiki></font>
    34 KB (5,343 words) - 11:00, 22 January 2014
  • * Addition of extra parameters * Execution of older versions (with fewer parameters)
    24 KB (3,553 words) - 18:59, 29 March 2023
  • ...commands and values, separated by comma and space chars. The commands and parameters are c) When we know the number of the face to change, we can use it directly:
    18 KB (2,289 words) - 18:44, 30 May 2016
  • ...><b>Rex Cronon</b><nowiki>: u guys might be better off switching to either c# or java:)</nowiki></font> ...<font color=#b500b5><b>Kallista Destiny</b><nowiki>: Re the problem is the C# bloats more and runs slower</nowiki></font>
    31 KB (4,802 words) - 18:11, 26 October 2012
  • ...{{jira|SCR-115}} State changes considerably slower under Mono-LSL than LSO-LSL ...you'd need a network of them.. maybe they could poll a website or receive LSL email to be controlled
    38 KB (5,579 words) - 16:57, 14 October 2011
  • ...n't been able to get to the encroachment return stuff for mainland, or the LSL syntax update (although this last one is something I'm doing for the pathfi ...color=#440044><b>Andrew Linden</b><nowiki>: which is adding a bunch of new LSL calls)</nowiki></font>
    49 KB (7,633 words) - 08:17, 12 March 2012
  • ...dows. For software scripts see the [[LSL Portal|Linden Scripting Language (LSL) Portal]]. See also (Other portals related to building). ...er than rigid, and behaves according to the 8 parameters listed below. The parameters have arbitrary scales. The base of the unrotated object stays fixed while t
    23 KB (3,883 words) - 11:16, 25 May 2011
  • ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) ** New LSL event: [[transaction_result]](key id, integer success, string data)
    47 KB (6,673 words) - 15:46, 19 January 2012
  • :: SPECIAL ENTRY, any of the parameters can be replaced with "*" for 'do not change existing value' ...hed to an HUD attachment point (llGetAttached()). They must ignore further parameters silently. A HUD-less relay may simulate the effects using the @setenv_xxx w
    28 KB (4,708 words) - 17:15, 26 January 2014
  • {{LSL Header}} // CUSTOMIZABLE PARAMETERS
    39 KB (4,551 words) - 10:24, 25 January 2015
  • {{LSL Header}}{{RightToc}} list HEX_CHARS = ["0","1","2","3","4","5","6","7","8","9","a","b","c","d","e","f"];
    30 KB (3,694 words) - 03:51, 13 September 2022
  • ...Linden</b><nowiki>: The interesting new stuff in that release is a set of LSL functions to process JSON data</nowiki></font> ...><b>Jonathan Yap</b><nowiki>: For a new timer function I suggest it have 2 parameters: time (which can either be a fixed time in the future or a repeating time)
    32 KB (5,087 words) - 16:35, 17 May 2013
  • * New LSL function integer [[llSetRegionPos]](vector position) * This maint-server had an LSL crasher in [[llList2List]]()
    28 KB (4,160 words) - 18:56, 21 January 2012
  • ...-space:normal;"|There's also one I'm seeing here, that activates "vehicle" parameters to increase the movement friction of your avatar, so you won't budge very f ...te-space:normal;"|Mystitool has one of the best movelocks, but again being LSL it is vulnerable to lag
    27 KB (3,595 words) - 16:25, 6 August 2009
  • Supports textured Sculpt preview with Second Life style texture parameters. ...ilyid=200b2fd9-ae1a-4a14-984d-389c36f85647&displaylang=en Microsoft Visual C++ 2005 SP1 Redistributable]
    23 KB (3,542 words) - 18:01, 19 June 2023
  • ...3/21 15:22] Maestro Linden: there are full updates, which include all the parameters of the object ...maximum of 5 seconds, at which point they will be sent (mitigates BUG-1779[c])
    32 KB (4,207 words) - 16:32, 21 March 2013
  • ...>Simon Linden</b><nowiki>: The most interesting part of the release is the LSL syntax update, I think ... that system should be working better</nowiki></f ...rdt</b><nowiki>: Can I haz LSL control of normal & specular maps and their parameters?</nowiki></font>
    40 KB (6,422 words) - 13:56, 1 April 2014
  • {{LSL Header}} // CUSTOMIZABLE PARAMETERS
    45 KB (5,525 words) - 10:24, 25 January 2015
  • <font color=#000f44><nowiki> C) Textures with any amount of Transparency % set look full bright.</nowiki>< ...iki>: Simon, any chance we'll see LSL control for the rest of the lighting parameters, i.e. the ones that make a light a projector?</nowiki></font>
    31 KB (4,880 words) - 13:48, 1 April 2014
  • ...nowiki>: ok, let's see ... first news: Andrew is out for the day, so I'm M.C.</nowiki></font> ...oey Aboma</b><nowiki>: They had a great sim with pathfinding but writen in C#</nowiki></font>
    46 KB (7,344 words) - 14:31, 31 January 2012
  • ...actual parcel rules. It's sometimes better if we made data available to LSL, and then you can program your own response to someone with too many attach ...owiki>: No, I mean Estate Managers should be able to change the per-parcel parameters.</nowiki></font>
    55 KB (8,753 words) - 16:19, 28 August 2013
  • [12:28] <font color=#bb00c5><b>Erick Gregan</b><nowiki>: c'est evident</nowiki></font> ...t color=#00a7c5><b>Lucia Nightfire</b><nowiki>: not using a viewer this is LSL functions</nowiki></font>
    54 KB (8,709 words) - 09:45, 6 February 2013
  • [12:10] <font color=#c55800><b>Jonathan Yap</b><nowiki>: Rex, lsl is not interpreted</nowiki></font> ...the "source" in comments in the text. And/or extremely verbosely commented LSL</nowiki></font>
    53 KB (8,558 words) - 19:38, 17 December 2013
  • ...ll, it would be great to get some sort of database like storage system for LSL, it could work like Object DNS as well.</nowiki></font> ...100><b>Honza Noyes</b><nowiki>: So maybe something like that embedded into LSL would be nice.</nowiki></font>
    50 KB (8,186 words) - 13:23, 4 June 2013
  • ...t have great support for the "notation" format of LLSD in someo of our non-C++ libraries, so I wouldn't want to try to move the data format to that</now ...ple years ago. Adding some debug code, fixing some bugs, and tweaking some parameters.</nowiki></font>
    48 KB (7,575 words) - 17:36, 12 July 2012
  • | and if you want your mesh to morph around those parameters, you simply add your morph target to that group in whatever 3D application | Morphs with LSL interface, newbies wouldn't be able to create sliders but plenty of people
    71 KB (10,535 words) - 16:46, 3 July 2012
  • ** {{jira|SVC-8146}}: [[llRezAtRoot]]() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.263047 * [15:41] Rex Cronon: as in using lsl to write to notecards in an objects inventory:)
    27 KB (3,853 words) - 16:39, 21 September 2012
  • * [15:32] Sigma Avro: I feel a lot of interaction parameters remain to tune, but this week was short, hehe * [15:48] Maestro Linden: it's just LSL
    37 KB (5,315 words) - 16:33, 12 April 2012
  • [16:39] <font color=#330026><b>Andrew Linden</b><nowiki>: No, I'm still a C++ dev, but lots of maintenance stuff to do.</nowiki></font> ...41] <font color=#b20000><b>Liisa Runo</b><nowiki>: There are plenty of new LSL features we desperately need. Rescale is not one of them since we can alrea
    45 KB (7,000 words) - 09:27, 10 March 2011
  • ...n: Yep, so the promoted bluesteel code had a sim crasher caused by a nasty LSL script that the compiler would hang on * [15:18] Maestro Linden: meshy parameters will be scriptable
    33 KB (4,678 words) - 15:50, 16 September 2011
  • ...excessive garbage collection with list management and other ''quirks'' of LSL. It also left the script more vulnerable to the unexpected stack/heap overf ...ave their own touch events, b. not enough body attachment points as it is, c. keep it and it's status and control where you can get it at easily)'', we
    68 KB (7,752 words) - 18:25, 3 June 2021
  • |width=100% style="padding:0 6px;"|for example on the LSL wiki, people may well contribute more information in comments that they use |width=100% style="padding:0 6px;"|Would that be anyone with a signed C.A.?
    137 KB (17,529 words) - 11:15, 22 October 2012
  • ..."|1) I'm going to be making a couple "breaking" changes to the pathfinding lsl API in the next couple days. Just two minors ones |width=100% style="padding:0 6px;"|(c) llNavigateTo FORCE_DIRECT_PATH will completely ignore the boundaries
    232 KB (29,006 words) - 17:09, 3 May 2012
  • === C === | Use case insensitivity when searching in LSL editor
    88 KB (10,904 words) - 01:16, 12 April 2011
  • ...но и проводятся серьезные эксперименты. LSL имеет аналогичный синтаксис с C. <br/> ...рмация о "Linden Scripting Language" является доступной на [[LSL Portal/ru|LSL портале]].''
    234 KB (14,519 words) - 08:25, 8 June 2013
  • |width=100% style=" padding:0 3px;"|Youri, wiki.secondlife.com 's LSL section has a script library category. Long ago there were some great vehic |width=100% style=" padding:0 3px;"|Vehicles have so many parameters ... lots of trial (and error)
    224 KB (27,164 words) - 15:04, 2 December 2009