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  • {{LSL Constant/fr |value={{LSL Hex/fr|0x10}}
    2 KB (210 words) - 03:37, 5 August 2009
  • {{LSL Constant/fr |desc=UUID pour la texture "bois" par défaut
    1 KB (200 words) - 15:17, 26 September 2013
  • {{LSL Function/face/fr|face|}} |func_desc=Change le décalage (Offset) de la texture de la '''face''' en appliquant les valeurs '''u''' & '''v'''
    774 bytes (106 words) - 20:17, 4 August 2009
  • |func_desc=Change la taille de la texture de la '''face''' en appliquant les valeurs '''u''' & '''v''' . ...e dans lesquels le mode ''planar'' utilise comme unité de taille le nombre de répétitions par mètre.
    1 KB (191 words) - 20:18, 4 August 2009
  • |p3_type=integer|p3_name=taillex|p3_desc=Taille de l'axe horizontal (ignoré pour les modes [[ROTATE/fr|ROTATE]] et [[SCALE/fr |p4_type=integer|p4_name=tailley|p4_desc=Taille de l'axe vertical (ignoré pour les modes [[ROTATE/fr|ROTATE]] et [[SCALE/fr|S
    4 KB (617 words) - 02:04, 3 April 2012
  • {{LSL Header/de}} == Willkommen im Second Life LSL Portal! ==
    9 KB (1,149 words) - 07:44, 27 March 2015
  • ...{LSLG/fr|TRUE}} autorise n'importe qui à placer un objet dans l'inventaire de la prim, {{LSLG/fr|FALSE}} supprime ce droit.| ...ventaire devient celui de la prim et les droits du "prochain propriétaire" de l'objet sont appliqués à l'objet transféré.
    2 KB (263 words) - 19:51, 11 April 2015
  • {{LSL Header{{#var:lang}}}} __NOTOC__ == ¡Bienvenido al Portal de LSL de Second Life! ==
    8 KB (1,012 words) - 21:57, 3 January 2011
  • {{LSL Header{{#var:lang}}}} __NOTOC__ == Bem vindo ao Portal LSL do Second Life! ==
    6 KB (841 words) - 18:33, 23 January 2012
  • {{LSL Header|ml=*}} __NOTOC__ == Benvinguts al Portal de Second Life LSL! ==
    7 KB (884 words) - 11:52, 25 June 2010
  • {{LSL Header|ml=*}} [[FURWARE_text/Tutorial/de|Erste Schritte & ausführliches Tutorial]]
    3 KB (442 words) - 02:12, 8 April 2015
  • {{LSL Header|ml=*}} ...lable [[FURWARE_text/de|in German]]. / Diese Seite ist auch [[FURWARE_text/de|auf deutsch]] verfügbar.
    3 KB (438 words) - 02:11, 8 April 2015
  • Para el lenguaje de todos los dias, no técnico, ver Second Life Wiki (Inglés): [[Viewerhelp:G ...tear el software de SL por usuarios que no pertenecen a Linden Labs, antes de ser implementado en el grid principal.
    7 KB (1,190 words) - 10:04, 18 October 2010
  • ==O que é a barra de estatisticas== ...performance do computador e do mundo do Second Life. Enquanto a quantidade de informação pareça ser confusa, sabendo-se o que olhar, pode lhe dizer mu
    8 KB (1,365 words) - 13:47, 18 November 2010
  • ==¿Qué es la Barra de Estadísticas?== ...iento de tu computadora y del mundo de Second Life. Si bien tanta cantidad de información puede ser confusa, si sabes utilizarlo, puede decirte mucho
    10 KB (1,676 words) - 13:27, 18 November 2010
  • ...Life. La quantité d'informations peut être sujet à confusion, mais le fait de la consulter peut en dire beaucoup sur ce qu'il se passe dans Second Life. Sélectionner Affichage > Barre des statistiques en haut de la fenêtre de Second Life.
    9 KB (1,589 words) - 10:11, 15 November 2010
  • {{LSL Header/fr|ml=*}}{{RightToc}} == Bibliothèque de scripts ==
    17 KB (2,581 words) - 00:12, 5 June 2016
  • * Faça o uso de software anti-malware que remove spyware, virus e outros malwares (programa ...oft: [http://www.microsoft.com/atwork/maintenance/speed.aspx Seis maneiras de acelerar o seu PC] (em inglês).}}
    18 KB (2,876 words) - 15:21, 25 April 2012
  • {{LSL Function/color/fr}}{{LSL Function/alpha/fr}}{{LSL_Function/fr|func_id=229|func_sleep=0.0|func_energy ...me=règles|p1_desc=Les effets de particules sont gérés à l'aide d'une série de règles communiquées dans une liste au format [règle-1, donnée-1, règle
    23 KB (3,532 words) - 04:29, 21 September 2010
  • ...de VideoTutoriales.com [http://www.illasaron.com/html]. Esta es una lista de los publicados hasta el momento: **[http://www.revver.com/video/773478/01-guia-de-second-life-que-es-second-life/ 1º) ¿Qué es Second Life?]
    14 KB (1,914 words) - 06:17, 23 August 2022
  • * Add LLRegionSayTo() LSL function * {{Jira|VWR-25862}} Fix calls to LLDir::deleteFilesInDir() in viewer texture cache, VFS, and object caches, as well as the call to clear the user's cach
    7 KB (960 words) - 10:01, 11 January 2012
  • * Add LLRegionSayTo() LSL function * {{Jira|VWR-25862}} Fix calls to LLDir::deleteFilesInDir() in viewer texture cache, VFS, and object caches, as well as the call to clear the user's cach
    8 KB (1,009 words) - 11:42, 9 June 2011
  • ==Guide de l'emploi dans Second Life== ...is, contrairement aux MMORPG , les compétences qu'il vous faut sont celles de votre première vie !
    17 KB (2,815 words) - 11:41, 21 July 2010
  • De Second Life Viewer en Simulator hebben verdeelde taken voor de data die Second Life laat werken. De Viewer zorgt voor:
    17 KB (2,466 words) - 13:25, 4 July 2012
  • ...rent au bois restent constants, ce qui facilite la compréhension intuitive de ce avec quoi nous interagissons dans un environnement virtuel. ...'hui, nous nous apprêtons à apporter cette qualité normalisée au sein même de Second Life.
    59 KB (9,721 words) - 00:08, 26 January 2024
  • ...us le souhaitez je peux vous envoyer une copie de chat de groupe qui parle de ce probleme</nowiki></font> ...fait parvenir une notecard pour expliquer le probleme... je n'ai pas recu de reponse</nowiki></font>
    54 KB (8,709 words) - 09:45, 6 February 2013
  • <noinclude>{{KBmaster|Statistics Bar Guide|/de}}</noinclude> <noinclude>{{Help/de|noHeader=*|Tips=*|Software=*
    13 KB (1,778 words) - 12:29, 21 April 2011
  • {{LSL Header|ml=*}}{{RightToc}} The LSL '''rotation''' type is one of several ways to represent an orientation in 3
    26 KB (4,318 words) - 09:18, 11 March 2024
  • ...rim is at the same level as the top of the rails. Apply a full transparent texture to it. Next name the prim ''''Guide'''' The length of the track is set in t ...radius allows trains pass at any significant speed. Tighter curves tend to de-rail trains that use the center 'Guide' to steer. Separation between parall
    14 KB (2,270 words) - 12:07, 10 May 2012
  • ...na que estiver aqui. Clique no botão de procura em sua tela, depois na aba de eventos, e veja os eventos para hoje. Todos os eventos listados estão com ...fe não é um "jogo" mas uma plataforma virtual, não há "farming" ou "níveis de experiencia" para aumentar suas "skills" para encontrar empregos, etc.
    32 KB (5,612 words) - 12:17, 15 October 2015
  • ...Zed de Tremont (zed.tremont)]{{#ifexist: User:Zed de Tremont| ''[[User:Zed de Tremont|(User's Wiki Page)]]''|}} ...right; vertical-align: top;"|<span title="zed.tremont">[[#zed.tremont|Zed de Tremont (zed.tremont)]]</span>
    89 KB (11,466 words) - 13:15, 26 November 2012
  • ...higher native dynamic range than the display can support. Tonemapping is a de-facto requirement of PBR pipelines. This means that colors in Second Life w ...4D, 3D-Coat, or have used the Unreal or Godot game engines, the use of PBR texture sets should already be familiar. In fact, some creators have been using to
    50 KB (7,997 words) - 05:40, 30 April 2024
  • ...e problem with land impact counts not always getting updated when stuff is de-rezzed. So... how do we know there were 95 instead of 5000??</nowiki></fon ...ur contestanats all had this same rezzer, rezzed the build and then had to texture that build for the contest?</nowiki></font>
    37 KB (5,815 words) - 09:06, 19 March 2014
  • ...aps a system that detects mobile, and serves up a lower rez version of the texture would be needed for a true phone client</nowiki></font> ...r=#000f44><b>Simon Linden</b><nowiki>: There's not much difference between de-rezzing something from one sim and then rezzing in another one, Rex</nowiki
    46 KB (7,344 words) - 14:31, 31 January 2012
  • ...ng works. Video game companies usually establish a "polygon budget" and a "texture memory budget." At any time, no more than said amount can be displayed on t | though I have seen people do top notch popular stuff with single texture maps zoned
    71 KB (10,535 words) - 16:46, 3 July 2012
  • '''SETUP:''' 1 user (+ 2 online friends for Steps 6.4 and 6.10.5), L$130 for Texture upload and group creation, 3 [[UI Linguistic-Truncation Smoke Test/Sample F ****6.4.5.1.b De-select the same checkbox "Friend can edit your objects." Review the Dialog
    77 KB (12,047 words) - 15:12, 1 July 2009
  • ...0><b>Rex Cronon</b><nowiki>: simon. it would be even better if there was a lsl function that did that:)</nowiki></font> ...we happen to know whether regions will need to be restarted to activate / de-activate Server Side Appearance / Baking ?</nowiki></font>
    52 KB (8,374 words) - 09:18, 25 April 2013
  • * '''Max Clothing Texture''' - 1024x1024 px (except 128x128 px for eyes) - Server Side Appearance (an ...gions cannot be terraformed, including: Bay City regions, Boardman, Brown, De Haro, Horizons, Kama City regions, Nautilus City regions, Nova Albion regio
    32 KB (4,706 words) - 11:44, 27 February 2024
  • ...s, Andrew, that objects like that can be extremely useful. See the various texture organisers that are in circulations.</nowiki></font> ...#5200a5><b>Lexbot Sinister</b><nowiki>: Putting in a cap would break every texture organizer on the grid and fix literally nothing, if the problems start at 6
    47 KB (7,315 words) - 08:56, 19 June 2013
  • * [15:13] [[User:Donlad Avro|Donlad Avro]]: I have no trouble with HTTP texture use on aditi ...en]]: In the past few weeks, someone mentioned a possible problem with an LSL function.
    43 KB (6,135 words) - 08:58, 24 May 2010
  • <!-- Transcript generated with [http://slog.whiz-kids.de SLog Wikifier] -->{{#if: |width=100% style=" padding:0 3px;"|texture*
    180 KB (22,501 words) - 14:04, 7 April 2010
  • ** Fix for {{Jira|SVC-7169}} - "Folders are Texture Category Folders" * [15:12] Homeless: Is there a way to de-render an av in viewer 3?
    40 KB (5,855 words) - 17:32, 15 September 2011
  • * [15:13] [[User:Monty Linden|Monty Linden]]: high usage of non-texture assets (clothing, sound, gestures, animations). ...er:Latif Khalifa|Latif Khalifa]]: I have urged Simon to take into account de-rezzing too, they cause big sim freezes too. So far I have not managed to c
    46 KB (6,526 words) - 19:54, 3 February 2011
  • [16:26] <font color=#b55a00><b>Slee Mayo</b><nowiki>: yea, animated texture, goes from red to blue, phys prim attack</nowiki></font> ...r=#00b500><b>Ardy Lay</b><nowiki>: I don't use it except when it's time to de-ass the area.</nowiki></font>
    54 KB (8,484 words) - 17:24, 13 April 2012
  • *** Add [[llRegionSayTo]] LSL function. ** New Script Profiling LSL Functions
    281 KB (34,813 words) - 11:59, 28 April 2011