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- {{LSL Constant/fr |name=PARCEL DETAILS ID390 bytes (50 words) - 03:58, 11 February 2010
- ...equête'''. Les résultats sont ordonnés dans le même ordre que les demandes de la requête. |constants={{LSL Constants/Parcel Media/fr|query|Return}}957 bytes (147 words) - 20:17, 4 August 2009
- {{!}} {{LSL Hex{{#var:lang}}|0x2}} {{!}} Droit de prendre de l'argent du compte de l'agent5 KB (585 words) - 11:02, 16 January 2014
- |func_desc=Ajoute l’'''avatar''' à la liste de droit de passage pour le nombre d''''heures''' indiqué. Si '''heures''' est égale ...ement d'un exemple des fonctions des gestion du bannissement et des droits de passage.3 KB (345 words) - 21:57, 1 April 2016
- {{LSL_Function/avatar/de|id|sim=*}}{{LSL_Function/de ..., welches das Skript enthält, oder auf/über dem Land ist, dass vom {{LSLGC/de|Owner|Objekteigentümer}} besessen wird, so wird er gezwungen, aufzustehen.2 KB (226 words) - 15:52, 9 August 2009
- ...on ne marche que si l'objet contenant le script appartient au propriétaire de la parcelle ...ement d'un exemple des fonctions des gestion du bannissement et des droits de passage.4 KB (370 words) - 19:48, 11 April 2015
- {{LSL Function/uuid/de|id|object=*|sim=*}} {{LSL_Function/de2 KB (224 words) - 05:09, 24 January 2013
- {{LSL Header/de}} == Willkommen im Second Life LSL Portal! ==9 KB (1,149 words) - 07:44, 27 March 2015
- {{LSL Header{{#var:lang}}}} __NOTOC__ == Bem vindo ao Portal LSL do Second Life! ==6 KB (841 words) - 18:33, 23 January 2012
- {{LSL Header{{#var:lang}}}} __NOTOC__ == ¡Bienvenido al Portal de LSL de Second Life! ==8 KB (1,012 words) - 21:57, 3 January 2011
- {{LSL Function/object/fr|id|avatar ou objet|sim=*}} ...''id ''' est au dessus du terrain possédé par le propriétaire du script, {{LSL Const/fr|FALSE|integer|0}} sinon.2 KB (263 words) - 04:59, 24 January 2013
- {{LSL Header|ml=*}} __NOTOC__ == Benvinguts al Portal de Second Life LSL! ==7 KB (884 words) - 11:52, 25 June 2010
- Para el lenguaje de todos los dias, no técnico, ver Second Life Wiki (Inglés): [[Viewerhelp:G ...tear el software de SL por usuarios que no pertenecen a Linden Labs, antes de ser implementado en el grid principal.7 KB (1,190 words) - 10:04, 18 October 2010
- * [[Mesh_Prim_Equivalence_test]] How many prims a mesh counts as in the parcel limit and simulator limit. * <span style="background:#FF6666">(2011-01-06 failed)</span> [[Parcel Prim Limit Overflow test]]2 KB (356 words) - 22:22, 10 July 2014
- {{Help |Glossary=*}}{{LSL Header}} In LSL they are stored in the [[key]] variable type (which is a specialized form o5 KB (721 words) - 12:06, 7 April 2022
- De Second Life Viewer en Simulator hebben verdeelde taken voor de data die Second Life laat werken. De Viewer zorgt voor:17 KB (2,466 words) - 13:25, 4 July 2012
- ...directs or in case of colliding names (like anywhere in the LSL Portal. So LSL stays as is.) I need some sleep now... ^_^<br> **[[:Category:Help/Parcel Media]]13 KB (1,993 words) - 19:16, 20 July 2010
- ...e, edelman linden has done some cool stuff with bidirectional comm between LSL and Shared Media ...m, too... there's a kind of "trick" that Kelly (IIRC) used to prettify the LSL output to shared media (not using http-in)18 KB (2,633 words) - 12:51, 17 March 2010
- {{Map File Row|lsl_reference|LSL Reference|Scripting}} {{Map File Row|LSL_Portal|LSL Portal|Scripts}}14 KB (2,154 words) - 15:20, 9 June 2011
- {{Map File Row|lsl_reference|LSL Reference|Scripting}} {{Map File Row|LSL_Portal|LSL Portal|Scripts}}14 KB (2,138 words) - 10:54, 28 June 2011