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  • {{LSL Constant/fr |name=PARCEL DETAILS ID
    390 bytes (50 words) - 03:58, 11 February 2010
  • ...equête'''. Les résultats sont ordonnés dans le même ordre que les demandes de la requête. |constants={{LSL Constants/Parcel Media/fr|query|Return}}
    957 bytes (147 words) - 20:17, 4 August 2009
  • {{!}} {{LSL Hex{{#var:lang}}|0x2}} {{!}} Droit de prendre de l'argent du compte de l'agent
    5 KB (585 words) - 11:02, 16 January 2014
  • |func_desc=Ajoute l’'''avatar''' à la liste de droit de passage pour le nombre d''''heures''' indiqué. Si '''heures''' est égale ...ement d'un exemple des fonctions des gestion du bannissement et des droits de passage.
    3 KB (345 words) - 21:57, 1 April 2016
  • {{LSL_Function/avatar/de|id|sim=*}}{{LSL_Function/de ..., welches das Skript enthält, oder auf/über dem Land ist, dass vom {{LSLGC/de|Owner|Objekteigentümer}} besessen wird, so wird er gezwungen, aufzustehen.
    2 KB (226 words) - 15:52, 9 August 2009
  • ...on ne marche que si l'objet contenant le script appartient au propriétaire de la parcelle ...ement d'un exemple des fonctions des gestion du bannissement et des droits de passage.
    4 KB (370 words) - 19:48, 11 April 2015
  • {{LSL Function/uuid/de|id|object=*|sim=*}} {{LSL_Function/de
    2 KB (224 words) - 05:09, 24 January 2013
  • {{LSL Header/de}} == Willkommen im Second Life LSL Portal! ==
    9 KB (1,149 words) - 07:44, 27 March 2015
  • {{LSL Header{{#var:lang}}}} __NOTOC__ == Bem vindo ao Portal LSL do Second Life! ==
    6 KB (841 words) - 18:33, 23 January 2012
  • {{LSL Header{{#var:lang}}}} __NOTOC__ == ¡Bienvenido al Portal de LSL de Second Life! ==
    8 KB (1,012 words) - 21:57, 3 January 2011
  • {{LSL Function/object/fr|id|avatar ou objet|sim=*}} ...''id ''' est au dessus du terrain possédé par le propriétaire du script, {{LSL Const/fr|FALSE|integer|0}} sinon.
    2 KB (263 words) - 04:59, 24 January 2013
  • {{LSL Header|ml=*}} __NOTOC__ == Benvinguts al Portal de Second Life LSL! ==
    7 KB (884 words) - 11:52, 25 June 2010
  • Para el lenguaje de todos los dias, no técnico, ver Second Life Wiki (Inglés): [[Viewerhelp:G ...tear el software de SL por usuarios que no pertenecen a Linden Labs, antes de ser implementado en el grid principal.
    7 KB (1,190 words) - 10:04, 18 October 2010
  • * [[Mesh_Prim_Equivalence_test]] How many prims a mesh counts as in the parcel limit and simulator limit. * <span style="background:#FF6666">(2011-01-06 failed)</span> [[Parcel Prim Limit Overflow test]]
    2 KB (356 words) - 22:22, 10 July 2014
  • {{Help |Glossary=*}}{{LSL Header}} In LSL they are stored in the [[key]] variable type (which is a specialized form o
    5 KB (721 words) - 12:06, 7 April 2022
  • De Second Life Viewer en Simulator hebben verdeelde taken voor de data die Second Life laat werken. De Viewer zorgt voor:
    17 KB (2,466 words) - 13:25, 4 July 2012
  • ...directs or in case of colliding names (like anywhere in the LSL Portal. So LSL stays as is.) I need some sleep now... ^_^<br> **[[:Category:Help/Parcel Media]]
    13 KB (1,993 words) - 19:16, 20 July 2010
  • ...e, edelman linden has done some cool stuff with bidirectional comm between LSL and Shared Media ...m, too... there's a kind of "trick" that Kelly (IIRC) used to prettify the LSL output to shared media (not using http-in)
    18 KB (2,633 words) - 12:51, 17 March 2010
  • {{Map File Row|lsl_reference|LSL Reference|Scripting}} {{Map File Row|LSL_Portal|LSL Portal|Scripts}}
    14 KB (2,154 words) - 15:20, 9 June 2011
  • {{Map File Row|lsl_reference|LSL Reference|Scripting}} {{Map File Row|LSL_Portal|LSL Portal|Scripts}}
    14 KB (2,138 words) - 10:54, 28 June 2011

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