MLPV2 RLV Capture Plugin
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This is another RLV plugin I wrote. It is used in a Ball. On touch it allows to choose an avatar within a range and tries to capture the selected avatar, forcing them to sit on the ball.
// ~capture Script V1.01
// drop into a ball
//
// constants
integer DEBUG = FALSE;
float TIMER_TIMEOUT = 60.0;
float TIMER_LOCKED = 900.0;
integer RANGE_CAPTURE = 20;
integer RELAY_CHANNEL = -1812221819;
// texts
string MSG_NO_SENSOR = "No avatars in sensor range.";
string MSG_MENU_IN_USE = " is using the menu. Please try again in a while.";
string MSG_CHOOSE_AV = "Choose avatar:";
string MSG_TIMEOUT = "Dialog timeout. Please touch again to retry.";
// internal use
integer dialog_handle;
integer dialog_channel;
key avatar_victim = NULL_KEY;
integer channel;
list sensor_keys;
list sensor_names;
key avatar_menu;
// write a log message in DEBUG mode
log(string message)
{
if (DEBUG) llOwnerSay("MENU: " + message);
}
// out a message to the user
out(string message)
{
llSay(0, message);
}
capture(key avatar)
{
relay(avatar, "@sit:" + (string)llGetKey() + "=force");
}
lock(key avatar)
{
relay(avatar, "@unsit=n");
}
release(key avatar)
{
relay(avatar, "@unsit=y");
relay(avatar, "!release");
}
// write a message to the RLV Relay
relay(key avatar, string message)
{
if (avatar != NULL_KEY)
{
llSay(RELAY_CHANNEL, llGetObjectName() + "," + (string) avatar + "," + message);
log("RLV: " + llGetObjectName() + "," + (string) avatar + "," + message);
}
}
init()
{
dialog_channel= -(integer)(llFrand(100000 - 10000) + 10000);
dialog_handle = llListen(dialog_channel, "", NULL_KEY, "");
llListenControl(dialog_handle, FALSE);
avatar_menu = NULL_KEY;
}
// default state
default
{
// on state entry: show dialog
state_entry()
{
init();
}
on_rez(integer start_param)
{
channel = start_param;
init();
}
// av touched me
touch_start(integer total_number)
{
key id = llDetectedKey(0);
// check if menu is in use
if (avatar_menu != NULL_KEY && id != avatar_menu)
{
out(llKey2Name(avatar_menu) + MSG_MENU_IN_USE);
return;
}
avatar_menu = id;
llSensor("", NULL_KEY, AGENT, RANGE_CAPTURE, PI);
}
// no av in sensor range
no_sensor()
{
out(MSG_NO_SENSOR);
}
// some av in sensor range
sensor(integer total_number)
{
sensor_keys = [];
sensor_names = [];
integer i;
for(i=0; i < total_number; i++)
{
key id = llDetectedKey(i);
string name = llKey2Name(id);
if (llStringLength(name) > 24)
{
name = llGetSubString(name, 0, 23);
}
sensor_keys += [id];
sensor_names += [name];
log("found: " + name);
}
// show dialog if list contains names
if (llGetListLength(sensor_names) > 0)
{
llListenControl(dialog_handle, TRUE);
llSetTimerEvent(TIMER_TIMEOUT);
llDialog(avatar_menu, MSG_CHOOSE_AV, sensor_names, dialog_channel);
}
}
// menu selected
listen(integer channel, string name, key id, string message)
{
llListenControl(dialog_handle, FALSE);
integer index = llListFindList(sensor_names, [message]);
if (index != -1)
{
key selected = llList2Key(sensor_keys, index);
log ("capture " + llKey2Name(selected));
capture(selected);
}
avatar_menu = NULL_KEY;
}
// dialog timeout
timer()
{
if (avatar_menu != NULL_KEY)
{
out(MSG_TIMEOUT);
avatar_menu = NULL_KEY;
llListenControl(dialog_handle, FALSE);
}
llSetTimerEvent(0);
}
changed(integer change) {
if(change & CHANGED_LINK)
{
key id = llAvatarOnSitTarget();
if (id != NULL_KEY)
{
avatar_victim = id;
lock(avatar_victim);
log ("sitting: " + llKey2Name(avatar_victim));
state locked;
}
}
}
}
state locked
{
state_entry()
{
llListen(channel, "", NULL_KEY, "DIE");
llSetTimerEvent(TIMER_LOCKED);
}
listen(integer channel, string name, key id, string message)
{
if (message == "DIE")
{
log ("DIE");
release(avatar_victim);
}
}
changed(integer change) {
if(change & CHANGED_LINK)
{
key id = llAvatarOnSitTarget();
if (id == NULL_KEY)
{
log ("unsitting " + llKey2Name(avatar_victim));
release(avatar_victim);
avatar_victim = id;
state default;
}
}
}
timer()
{
release(avatar_victim);
}
}
See also: