Release Notes/Second Life Release/1.14
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Release Notes for Second Life 1.14.0(1) March 30, 2007
Fixes:
- Fixed: When going to recent items tab in inventory, inventory contents do not download
- Fixed: Crash in llvlcomposition
- Fixed: VWR-200: money(); events in a linked sets fail to trigger
- Fixed: VWR-109: Characters from fallback fonts don't scale properly
- Fixed: VWR-100: Messages form OpenJPEG only in debug mode
- Fixed: VWR-97: Several iterator bugs in llmessage
- Fixed: VWR-45: trivial patch, initialize variables
- Fixed: VWR-14: Inconsistancy with reading binary data in llpolymesh.cpp
Release Notes for Second Life 1.14.0(0) March 27, 2007
New feature:
- Linux client features embedded Mozilla
Changes:
- Texture Pipeline Architecture
- Significant redesign of texture pipeline
- Improved texture caching
- Unlimited texture cache size
- Cache location can be changed
- Textures from last scene are pre fetched, improving loading speed of inital scene
- Render Pipeline Architecture
- Significant changes to render pipeline
- Introduction of Vertex Buffer Objects for improved stability
- Better batching of geometry for improved render performance (on some systems)
- Alpha sorting changes to improve performance
- Modified texture animations to use hardware acceleration
- Light objects now affect themselves.
- NOTE: This may cause some objects that are lights to 'wash out' requiring some content to be adjusted
- Setting an object for sale enables 'Buy Copy' by default instead of 'Buy Original'
- User inworld money transaction history floater removed
- Transaction history can be viewed via secondlife.com
- Moving your avatar no longer deselects objects in build mode automatically
- Removed old reference to Announcements forum in a login error message
- Added Port setting in preferences to specify UDP port (ala -port argument)
- Added setting to change cache location
- Added 'Empty Lost and Found' option
- Added 'Use Custom Port' option to Preferences to specify network port
- Objects set for sale are Buy Copy by default (instead of Buy Original)
- Increased Classified's maximum L$ payable from 99999 to 999999
- Added '?' button next to Partner field explaining partnering
- Added display that shows intersection of prims with translation plane when building.
LSL changes:
- New script commands
- void llSetLinkPrimitiveParams( integer linknumber, list rules )
- void llSetLinkTexture( integer linknumber, string texture, integer face )
- More documentation is available using Help > Scripting Guide...
- The following 4 particle commands have been deprecated for some time, and are now approximated by llParticleSystem
Bug fixes:
- Fixed texturing all sides of multi-prim object failing under high latency
- Fixed sitting avatar standing when clothes are dragged onto the avatar
- Fixed llGiveInventoryList spamming owner with messages
- Fixed group members ability to set home to land only set to group (not deeded)
- Fixed objects from library being placed back in Library after editing
- Fixed loss of no-copy textures when applied to a prim
- Fixed delivery of Email to IM messages greater than 998 characters
- Fixed attachments leaving inventory after detaching
- Fixed Alt-menu taking focus after Alt-zooming
- Fixed menus not closing when something else is clicked
- Fixed Friends list not showing online friends on login if 'Can see my online status' is disabled
- Fixed World -> Buy Land menu failures
- Fixed LSL email converting numbers in the email body to 0
- Fixed focus issues when closing a window
- Fixed closed status of folders when opened in inventory
- Fixed a method of sitting on other avatars
- Fixed double-clicking on TOS switching to a different text display
- Fixed rezzed objects appearing at <0,0,0> if you have create rights but do not wear your title
- Fixed Offer Teleport appearing in your own profile
- Fixed Ctrl-P failing to open Preferences if Inventory has focus
- Fixed ability to set sale info on no-modify items
- Fixed ability to further limit permissions on items if they are already no-modify
- Fixed Object Entry rules also preventing rezzing from inventory
- Fixed single-click behavior for objects
- Fixed object selection while crossing region boundary
- Fixed textures leaving their window when resized
- Fixed single items being created in tabbed windows
- Fixed menus not closing when clicked a second time
- Fixed resizing of landmarks
- Fixed textures being applied to all sides when using Select Texture
- Fixed objects not deleting if they contain no-copy items
- Fixed Pay dialog while in busy mode
- Fixed loss of no-copy objects when using llGiveInventory() on a busy avatar
- Fixed script editor not regaining focus when function dropdown is used
- Fixed opening multiple inventory items not using tabbed windows
- Fixed a client crash when opening multiple inventory items (including a script)
- Fixed notecards opened in a tabbed window extending outside the preview window
- Fixed blurry web browser widgets when UI Scale is not 1.0
- Fixed focus not moving to next window when using Ctrl-W on detached IMs or Appearance
- Fixed Ctrl-W not closing snapshot floater
- Fixed widget overlap in group proposal tab of a searched group
- Fixed a client crash when deleting objects
- Fixed Capslock key detection
- Fixed context menu for items in an object
- Fixed avatar animations not changing when editing an attachment
- Fixed object counts in About Land changing when object loses focus
- Fixed ESC key behavior (closing tools and resetting camera)
- Fixed obscured status bar when debug is off
- Fixed client crash in People Search with Picks tab
- Fixed incorrect prim count in Buy dialog when using prim multipliers
- Fixed build button on toolbar remaining disabled when Create Objects is set to group
- Fixed a client crash while taking an object
- Fixed a script runtime error when using a list inside a while or do-while loop
- Fixed renaming a no-copy clothing item failing during Make New Outfit
- Fixed objects failing to attach when selected from a distance
- Fixed rare texture swapping on Mac
- Fixed non-Latin characters such as Japanese Kanji appearing as small square dots
- Fixed textures in the distance not reducing priority
- Avatars out of view are no longer animated