LlMakeFountain

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Image:Emblem-important.png Deprecated
(This function has been deprecated, please use llParticleSystem instead.)

Contents

Summary

Function: llMakeFountain( integer particles, float scale, float vel, float lifetime, float arc, integer bounce, string texture, vector offset, float bounce_offset );
101 Function ID
0.1 Delay
10.0 Energy

Make a fountain of particles

• integer particles
• float scale
• float vel
• float lifetime
• float arc
• integer bounce
• string texture
• vector offset
• float bounce_offset

Caveats

  • This function causes the script to sleep for 0.1 seconds.
  • This function has been deprecated, please use llParticleSystem instead.

Search JIRA for related Bugs

Examples

Notes

Beginning in 1.14, the simulator will be using llParticleSystem to emulate legacy llMakeFountain particles.

 
llMakeFountain(integer particle_count,
              float particle_scale,
              float particle_speed,
              float particle_lifetime,
              float source_cone,
              integer source_bounce,
              string source_texture_id,
              vector local_offset,
              vector bounce_offset);
 

 
fakeMakeFountain(integer particle_count, float particle_scale, float particle_speed,
                float particle_lifetime, float source_cone, integer bounce,
                string source_texture_id, vector local_offset, vector bounce_offset)
{
//      local_offset is ignored
//      bounce is ignored
//      bounce_offset is ignored
    llParticleSystem([
        PSYS_PART_FLAGS,            PSYS_PART_INTERP_COLOR_MASK | PSYS_PART_INTERP_SCALE_MASK | PSYS_PART_WIND_MASK | PSYS_PART_BOUNCE_MASK | PSYS_PART_EMISSIVE_MASK,
        PSYS_SRC_PATTERN,           PSYS_SRC_PATTERN_ANGLE_CONE,
        PSYS_PART_START_COLOR,      <1.0, 1.0, 1.0>,
        PSYS_PART_END_COLOR,        <1.0, 1.0, 1.0>,
        PSYS_PART_START_ALPHA,      0.50,
        PSYS_PART_END_ALPHA,        0.25,
        PSYS_PART_START_SCALE,      <particle_scale/1.5, particle_scale/1.5, 0.0>,
        PSYS_PART_END_SCALE,        <0.0, 0.0, 0.0>,
        PSYS_PART_MAX_AGE,          3.0,
        PSYS_SRC_ACCEL,             <1.0, 0.0, -4>,
        PSYS_SRC_TEXTURE,           source_texture_id,
        PSYS_SRC_BURST_RATE,        5/particle_count,
        PSYS_SRC_ANGLE_BEGIN,       0.0,
        PSYS_SRC_ANGLE_END,         source_cone*PI,
        PSYS_SRC_BURST_PART_COUNT,  1,
        PSYS_SRC_BURST_RADIUS,      0.0,
        PSYS_SRC_BURST_SPEED_MIN,   particle_speed,
        PSYS_SRC_BURST_SPEED_MAX,   particle_speed,
        PSYS_SRC_MAX_AGE,           particle_lifetime/2,
        PSYS_SRC_OMEGA,             <0.0, 0.0, 0.0>
    ]);
}
//    Known discrepancies:
//    1) The bounce level is not adjustable with the new particle system,
//       it will be fixed to 0
//    2) The original llMakeFountain has random particle lifetime, which cannot be
//       created in the current particle system via a single call
//    3) several values are not taken 'verbatim' in the original particle system
//       (velocity is not m/sec for instance, and number of particles seems to be
//       wildly off), these are approximated loosely in this simulation via basic
//       divisors, which may not work out the same in some scenarios
//    4) There is no way to duplicate the offset from the old functions within the
//       new particle system
 

Deep Notes

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