LlMakeExplosion

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Image:Emblem-important.png Deprecated
(This function has been deprecated, please use llParticleSystem instead.)

Contents

Summary

Function: llMakeExplosion( integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset );
100 Function ID
0.1 Delay
10.0 Energy

Make a round explosion of particles

• integer particles
• float scale
• float vel
• float lifetime
• float arc
• string texture
• vector offset

Caveats

  • This function causes the script to sleep for 0.1 seconds.
  • This function has been deprecated, please use llParticleSystem instead.

Search JIRA for related Bugs

Examples

Notes

Beginning in 1.14, the simulator will be using llParticleSystem to emulate legacy llMakeExplosion particles.

 
llMakeExplosion(integer particle_count,
                float particle_scale,
                float particle_speed,
                float particle_lifetime,
                float source_cone,
                string source_texture_id,
                vector local_offset);
 

 
fakeMakeExplosion(integer particle_count, float particle_scale, float particle_speed, 
                 float particle_lifetime, float source_cone, string source_texture_id, 
                 vector local_offset) 
{
    //local_offset is ignored
    llParticleSystem([
        PSYS_PART_FLAGS,            PSYS_PART_INTERP_COLOR_MASK | PSYS_PART_INTERP_SCALE_MASK | PSYS_PART_EMISSIVE_MASK | PSYS_PART_WIND_MASK,
        PSYS_SRC_PATTERN,           PSYS_SRC_PATTERN_ANGLE_CONE,
        PSYS_PART_START_COLOR,      <1.0, 1.0, 1.0>,
        PSYS_PART_END_COLOR,        <1.0, 1.0, 1.0>,
        PSYS_PART_START_ALPHA,      0.50,
        PSYS_PART_END_ALPHA,        0.25,
        PSYS_PART_START_SCALE,      <particle_scale, particle_scale, 0.0>,
        PSYS_PART_END_SCALE,        <particle_scale * 2 + particle_lifetime, particle_scale * 2 + particle_lifetime, 0.0>,
        PSYS_PART_MAX_AGE,          particle_lifetime,
        PSYS_SRC_ACCEL,             <0.0, 0.0, 0.0>,
        PSYS_SRC_TEXTURE,           source_texture_id,
        PSYS_SRC_BURST_RATE,        1.0,
        PSYS_SRC_ANGLE_BEGIN,       0.0,
        PSYS_SRC_ANGLE_END,         source_cone * PI,
        PSYS_SRC_BURST_PART_COUNT,  particle_count / 2,
        PSYS_SRC_BURST_RADIUS,      0.0,
        PSYS_SRC_BURST_SPEED_MIN,   particle_speed / 3,
        PSYS_SRC_BURST_SPEED_MAX,   particle_speed * 2/3,
        PSYS_SRC_MAX_AGE,           particle_lifetime / 2,
        PSYS_SRC_OMEGA,             <0.0, 0.0, 0.0>
        ]);
}
//    Known discrepancies:
//    1) The original llMakeExplosion has random particle lifetime, which cannot be
//       created in the current particle system via a single call
//    2) The original llMakeExplosion has continual particle growth throughout its
//       lifetime, ending well past the 4m limit of the current system, on long lived
//       particles
//    3) the 'arc' defined in the original particle system seems to orient along the
//       X axis, the angles of the current particle system orient along the Z axis
//    4) several values are not taken 'verbatim' in the original particle system
//       (velocity is not m/sec for instance, and number of particles seems to be
//       wildly off), these are approximated loosely in this simulation via basic
//       divisors, which may not work out the same in some scenarios
//    5) There is no way to duplicate the offset from the old functions within the
//       new particle system
 

Deep Notes

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