LlMakeFire

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Image:Emblem-important.png Deprecated
(This function has been deprecated, please use llParticleSystem instead.)

Contents

Summary

Function: llMakeFire( integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset );
103 Function ID
0.1 Delay
10.0 Energy

Make fire like particles

• integer particles
• float scale
• float vel
• float lifetime
• float arc
• string texture
• vector offset

Caveats

  • This function causes the script to sleep for 0.1 seconds.
  • This function has been deprecated, please use llParticleSystem instead.

Search JIRA for related Bugs

Examples

Notes

Beginning in 1.14, the simulator will be using llParticleSystem to emulate legacy llMakeFire particles.

 
llMakeFire(integer particle_count,
           float particle_scale,
           float particle_speed,
           float particle_lifetime,
           float source_cone,
           string source_texture_id,
           vector local_offset);
 

 
fakeMakeFire(integer particle_count, float particle_scale, float particle_speed,
             float particle_lifetime, float source_cone, string source_texture_id,
             vector local_offset)
{
//    local_offset is ignored
    llParticleSystem([
        PSYS_PART_FLAGS,            PSYS_PART_INTERP_COLOR_MASK | PSYS_PART_INTERP_SCALE_MASK | PSYS_PART_EMISSIVE_MASK | PSYS_PART_WIND_MASK,
        PSYS_SRC_PATTERN,           PSYS_SRC_PATTERN_ANGLE_CONE,
        PSYS_PART_START_COLOR,      <1.0, 1.0, 1.0>,
        PSYS_PART_END_COLOR,        <1.0, 1.0, 1.0>,
        PSYS_PART_START_ALPHA,      0.50,
        PSYS_PART_END_ALPHA,        0.10,
        PSYS_PART_START_SCALE,      <particle_scale/2, particle_scale/2, 0.0>,
        PSYS_PART_END_SCALE,        <particle_scale, particle_scale, 0.0>,
        PSYS_PART_MAX_AGE,          0.5,
        PSYS_SRC_ACCEL,             <0.0, 0.0, 0.0>,
        PSYS_SRC_TEXTURE,           source_texture_id,
        PSYS_SRC_BURST_RATE,        5 / particle_count,
        PSYS_SRC_ANGLE_BEGIN,       0.0,
        PSYS_SRC_ANGLE_END,         source_cone * PI,
        PSYS_SRC_BURST_PART_COUNT,  1,
        PSYS_SRC_BURST_RADIUS,      0.0,
        PSYS_SRC_BURST_SPEED_MIN,   particle_speed,
        PSYS_SRC_BURST_SPEED_MAX,   particle_speed,
        PSYS_SRC_MAX_AGE,           particle_lifetime / 2,
        PSYS_SRC_OMEGA,             <0.0, 0.0, 0.0>
        ]);
}
//    Known discrepancies:
//    1) The original llMakeFire has random particle lifetime, which cannot be
//       created in the current particle system via a single call
//    2) The original llMakeFire has continual particle growth throughout its
//       lifetime, ending well past the 4m limit of the current system, on long lived
//       particles
//    3) several values are not taken 'verbatim' in the original particle system
//       (velocity is not m/sec for instance, and number of particles seems to be
//       wildly off), these are approximated loosely in this simulation via basic
//       divisors, which may not work out the same in some scenarios
//    4) There is no way to duplicate the offset from the old functions within the
//       new particle system
//    5) These effects do not 'pump' like the older functions do,
//       i.e. its a single, set property, calling it 10 times won't cause
//       10x as many particles, as the old ones did
 

Deep Notes

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