LlMakeFire
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| | Deprecated |
| (This function has been deprecated, please use llParticleSystem instead.) |
Summary
Function: llMakeFire( integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset );| 103 | Function ID |
| 0.1 | Delay |
| 10.0 | Energy |
Make fire like particles
| • integer | particles | |||
| • float | scale | |||
| • float | vel | |||
| • float | lifetime | |||
| • float | arc | |||
| • string | texture | |||
| • vector | offset |
Caveats
- This function causes the script to sleep for 0.1 seconds.
- This function has been deprecated, please use llParticleSystem instead.
Notes
Beginning in 1.14, the simulator will be using llParticleSystem to emulate legacy llMakeFire particles.
llMakeFire(integer particle_count, float particle_scale, float particle_speed, float particle_lifetime, float source_cone, string source_texture_id, vector local_offset);
fakeMakeFire(integer particle_count, float particle_scale, float particle_speed, float particle_lifetime, float source_cone, string source_texture_id, vector local_offset) { // local_offset is ignored llParticleSystem([ PSYS_PART_FLAGS, PSYS_PART_INTERP_COLOR_MASK | PSYS_PART_INTERP_SCALE_MASK | PSYS_PART_EMISSIVE_MASK | PSYS_PART_WIND_MASK, PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_ANGLE_CONE, PSYS_PART_START_COLOR, <1.0, 1.0, 1.0>, PSYS_PART_END_COLOR, <1.0, 1.0, 1.0>, PSYS_PART_START_ALPHA, 0.50, PSYS_PART_END_ALPHA, 0.10, PSYS_PART_START_SCALE, <particle_scale/2, particle_scale/2, 0.0>, PSYS_PART_END_SCALE, <particle_scale, particle_scale, 0.0>, PSYS_PART_MAX_AGE, 0.5, PSYS_SRC_ACCEL, <0.0, 0.0, 0.0>, PSYS_SRC_TEXTURE, source_texture_id, PSYS_SRC_BURST_RATE, 5 / particle_count, PSYS_SRC_ANGLE_BEGIN, 0.0, PSYS_SRC_ANGLE_END, source_cone * PI, PSYS_SRC_BURST_PART_COUNT, 1, PSYS_SRC_BURST_RADIUS, 0.0, PSYS_SRC_BURST_SPEED_MIN, particle_speed, PSYS_SRC_BURST_SPEED_MAX, particle_speed, PSYS_SRC_MAX_AGE, particle_lifetime / 2, PSYS_SRC_OMEGA, <0.0, 0.0, 0.0> ]); } // Known discrepancies: // 1) The original llMakeFire has random particle lifetime, which cannot be // created in the current particle system via a single call // 2) The original llMakeFire has continual particle growth throughout its // lifetime, ending well past the 4m limit of the current system, on long lived // particles // 3) several values are not taken 'verbatim' in the original particle system // (velocity is not m/sec for instance, and number of particles seems to be // wildly off), these are approximated loosely in this simulation via basic // divisors, which may not work out the same in some scenarios // 4) There is no way to duplicate the offset from the old functions within the // new particle system // 5) These effects do not 'pump' like the older functions do, // i.e. its a single, set property, calling it 10 times won't cause // 10x as many particles, as the old ones did
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