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  • |func=llMoveToTarget ...ira|SVC-2441}} - the sim will incorrectly move the object down faster than it should. That is, if you try moving to llGetPos() + <10, 10, -10>, you can e
    3 KB (374 words) - 14:00, 22 January 2015
  • // Please, do not resell this script and give it full perm ...e_entry() // This example uses "state_entry", so the item moves as soon as it is rezzed.
    1 KB (190 words) - 17:22, 24 January 2015
  • ...れが物理属性を持った時点でオブジェクトのダメージ設定が有効になります。; it will however not be physical while it is not damage enabled. llMoveToTarget(llDetectedPos(0), 1.0);
    2 KB (104 words) - 15:00, 3 October 2020
  • ...ding_Tools|build tool]], etc.) although these movements will often trigger it. ...ezzed (unless, presumably, you happen to rez it in precisely the same spot it was before.)
    2 KB (278 words) - 01:19, 22 January 2015
  • ...an object, that object will keep moving toward a position ''offset'' from it's owner. llMoveToTarget(pos,0.4);
    2 KB (300 words) - 14:59, 24 January 2015
  • ...ezzed (unless, presumably, you happen to rez it in precisely the same spot it was before.) llMoveToTarget(pos, power);
    2 KB (269 words) - 01:18, 22 January 2015
  • :: tau = the tau that llMoveToTarget should be given, lower means you move faster. defaults to 1.5 ...it regularly (example: every 5 seconds) and continue moving toward it when it's found.
    1 KB (192 words) - 06:11, 9 June 2011
  • ...ful creation and then touch it to ascend to the height you set below where it ...ound, enjoy. When you want to return to where you started then just sit on it, delete your rezzed object and touch again.
    3 KB (361 words) - 14:38, 28 January 2023
  • It causes the object to be unable to leave the sim or move more than 10 meters If the object tries to leave the sim or move more than 10 meters it ceases to be [[STATUS_PHYSICS|physical]] and throws a "Hit Sandbox Limit" {
    1 KB (217 words) - 21:31, 22 January 2015
  • ...pt is put in the object, then the object will continue to move, so long as it doesn't accelerate. //If you ever want to actually stop an object, use llMoveToTarget(llGetPos(), .1)
    1 KB (180 words) - 01:31, 22 January 2015
  • ...MoveToTarget to move the door, with the door temporally turning phantom as it moves. ...tion as the door becomes a physical object. However, even with that defect it still looks much better IMHO
    10 KB (1,011 words) - 09:22, 25 January 2015
  • ...ript lets you specify a person to follow, and if you get too far from them it will exert a force that will make your avatar walk (or run or fly or etc) i ...t prim of an object, and wear that object. (Anywhere on the body; wearing it as a HUD attachment hasn't been tested.) Then to follow someone, say their
    8 KB (1,187 words) - 14:01, 24 January 2015
  • ...amera around (as long as you are wearing the special attachment that makes it work). This was inspired by a request for a light that would follow the ca ...will follow the camera-point around (which can, for obvious reasons, make it hard to see the prim!).
    3 KB (466 words) - 14:13, 24 January 2015
  • This is a vary simple elevator script, and not the best one out there. It was developed back during SL 2003 and may or may not function well now... llMoveToTarget(end,i);
    6 KB (431 words) - 09:07, 25 January 2015
  • ...This function is available for nonphysical root prims and all child prims. It has no effect on the root prim if the object is physical. ...d regional coordinates with this function, when a prims position is wanted it is best to use [[llGetLocalPos]].
    3 KB (444 words) - 11:37, 13 July 2022
  • ...object has some torque and has not force , position of the object moves ( it turns ) , but its center of mass is unchanged , so the velocity is null ) //If you ever want to actually stop an object, use llMoveToTarget(llGetPos(), .1)
    2 KB (235 words) - 03:08, 22 January 2015
  • ...ction does not move the object, to do that use {{LSLG|llSetPos}} or {{LSLG|llMoveToTarget}}. ...is function is to have the script know when it has reached a position.<br/>It registers a {{LSLP|position}} with a {{LSLP|range}} that triggers {{LSLG|at
    3 KB (353 words) - 12:31, 22 January 2015
  • |func_footnote=To change the position in the same manner use [[llMoveToTarget]]. ...how fast the rotation damps out. Low values relative to the strength make it bouncy, often overshooting the target, high values sluggish. The strength a
    4 KB (580 words) - 12:21, 22 January 2015
  • ...the other prims as possible. Take the linked object, rez it, and make sure it is still linked. ...vok trying to untangle complex physical objects (which may still exist but it would be interesting to find out how things are different).
    4 KB (634 words) - 22:49, 14 August 2012
  • ...lable hand movement and being in different postions, without myself seeing it - {{User|DD Otoole}} * {{jira|SVC-2441}} - Votes: 9 - Slowish llMoveToTarget path inconsistent when moving to a target at a -z position vs moving to +z
    4 KB (662 words) - 09:54, 8 December 2009

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