Difference between revisions of "LlOverMyLand"
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m (We want to use llDetectedName because sensors work over sim borders but llKey2Name doesn't) |
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{{LSL Function/ | {{LSL Function/uuid|id|object=*|sim=*}} | ||
{{LSL_Function | {{LSL_Function | ||
|func_id=215|func_sleep=0.0|func_energy=10.0 | |func_id=215|func_sleep=0.0|func_energy=10.0 |
Revision as of 17:36, 3 May 2009
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: integer llOverMyLand( key id );215 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns an integer boolean, TRUE if id is over land owned by the script owner, FALSE otherwise.
• key | id | – | group, avatar or object UUID that is in the same region |
On group deeded land the object containing the script must be deeded to the same group. (It is not enough to set the script to the group.)
Caveats
Examples
<lsl> //--// private land message //--//
//-- @@ = Contains code optimizations, see the following page for details //-- https://wiki.secondlife.com/wiki/User:Void_Singer/Optimizations
//-- list of people not to pester, lower case only list gLstIgnore = ["void singer"]; key gKeyAv;
default{
state_entry(){ llOwnerSay( "I'll pester anyone on your land I can find," + " unless they're in your ignore list." ); llSensorRepeat( "", "", AGENT, 96, PI, 30 ); }
sensor( integer vIntFound ){ do{ gKeyAv = llDetectedKey( --vIntFound ); //--@@ //-- check if they are over our land if (llOverMyLand( gKeyAv )){ //-- @@ //-- check if they are in the ignore list if (!~llListFindList( gLstIgnore, (list)llToLower( llDetectedName( vIntFound ) ) )){ //-- @@ //-- pester everyone not in the ignore list !!! llInstantMessage( gKeyAv, "You are on private land, please leave this parcel" ); } } }while (vIntFound); }
}
</lsl>