Difference between revisions of "LlGetLocalRot"
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Void Singer (talk | contribs) m (Added Example, Note, also: llGetRot) |
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|caveats | |caveats | ||
|constants | |constants | ||
|examples | |examples= | ||
<pre> //--// v7-D Feebie Type 1 Door Script //--// | |||
//--// Works At ANY Angle //--// | |||
//-- works in ANY single prim door, linked or un-linked | |||
//-- works in muti prim doors NOT linked to a larger structure | |||
//-- REQUIREMENTS: a cut root prim, suggest cube, pathcut start=.125, end=.625 | |||
//-- CAVEAT: single prim doors are limited to 5m width | |||
//--// USERS MODIFY HERE v | |||
integer vgIntDoorSwing = 90; | |||
//-- use -# to reverse the direction of swing, eg. -90; | |||
rotation vgRotDoorSwing; | |||
default | |||
{ | |||
state_entry() | |||
{ | |||
vgRotDoorSwing = llEuler2Rot( <.0, .0, (float)vgIntDoorSwing * DEG_TO_RAD> ); | |||
} | |||
touch_start( integer vIntTouches ) | |||
{ | |||
//- small hack to reverse direction of swing on each | |||
//- touch & avoid lsl funkiness regarding rotation division | |||
vgRotDoorSwing.s *= -1; | |||
llSetLocalRot( vgRotDoorSwing * llGetLocalRot() ); | |||
} | |||
} | |||
//-- IF Redistributing as-is: | |||
//-- Please leave script full permissions & include all comments, so others can learn</pre> | |||
|helpers | |helpers | ||
|also_functions | |also_functions= | ||
* [[llGetRot]] | |||
|also_events | |also_events | ||
|also_tests | |also_tests | ||
|also_articles | |also_articles | ||
|notes | |notes=Returns the region relative rotation of the object if called from the root | ||
|permission | |permission | ||
|negative_index | |negative_index |
Revision as of 19:30, 6 November 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: rotation llGetLocalRot( );63 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a rotation local to the root (if the script isn't physical)
Caveats
Examples
//--// v7-D Feebie Type 1 Door Script //--// //--// Works At ANY Angle //--// //-- works in ANY single prim door, linked or un-linked //-- works in muti prim doors NOT linked to a larger structure //-- REQUIREMENTS: a cut root prim, suggest cube, pathcut start=.125, end=.625 //-- CAVEAT: single prim doors are limited to 5m width //--// USERS MODIFY HERE v integer vgIntDoorSwing = 90; //-- use -# to reverse the direction of swing, eg. -90; rotation vgRotDoorSwing; default { state_entry() { vgRotDoorSwing = llEuler2Rot( <.0, .0, (float)vgIntDoorSwing * DEG_TO_RAD> ); } touch_start( integer vIntTouches ) { //- small hack to reverse direction of swing on each //- touch & avoid lsl funkiness regarding rotation division vgRotDoorSwing.s *= -1; llSetLocalRot( vgRotDoorSwing * llGetLocalRot() ); } } //-- IF Redistributing as-is: //-- Please leave script full permissions & include all comments, so others can learn
Notes
Returns the region relative rotation of the object if called from the root