llGetAgentLanguage

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This function is not available yet. This documentation was written prior to its final release so it may not match the final implementation.

Summary

Function: string llGetAgentLanguage( key avatar );
0.0 Forced Delay
10.0 Energy

Returns a string that is the language code of the preferred language of the user avatar.

• key avatar avatar UUID that is in the same region

Return Description
"en" English
"da" Dansk (Danish)
"de" Deutsch (German)
"es" Español (Spanish)
"fr" Français (French)
"it" Italiano (Italian)
"hu" Magyar (Hungarian)
"nl" Nederlands (Dutch)
"pl" Polski (Polish)
"pt" Portugués (Portuguese)
"ru" Русский (Russian)
"tr" Türkçe (Turkish)
"uk" Українська (Ukrainian)
"zh" 中文 (简体) (Chinese)
"ja" 日本語 (Japanese)
"ko" 한국어 (Korean)

Caveats

  • If the user has "Share language with objects" disabled then this function returns an empty string.

Examples

<lsl>default {

   state_entry() {
   }
   touch_start(integer n) {
       integer i;
       for(i=0;i<n;i++) {
           string name=llDetectedName(i);
           string lang=llGetAgentLanguage(llDetectedKey(i));
           if(lang=="") lang="en-us"; // Default to English.
           if(lang=="en-us") {
               llSay(0,"Hi there, "+name+"!");
           }else if(lang=="es") {
               llSay(0,"Hola, "+name+"!");
           }else if(lang=="fr") {
               llSay(0,"Salut, "+name+"!");
           }else if(lang=="ja") {
               llSay(0,"やあ、 "+name+"!");
           }else if(lang=="de") {
               llSay(0,"Hallo, "+name+"!");
           }else if(lang=="pt") {
               llSay(0,"Olá!, "+name+"!");
           }else if(lang=="ko") {
               llSay(0,"안녕하세요, "+name+"!");
           }else if(lang=="zh") {
               llSay(0,"喜有, "+name+"!");
           }
       }
   }

}

</lsl>

Deep Notes

History

Signature

function string llGetAgentLanguage( key avatar );