llGetTime
Revision as of 13:13, 25 February 2007 by Strife Onizuka (talk | contribs)
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Summary
Function: float llGetTime( );82 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is the time in seconds since the last script reset, or since the last call to llResetTime or llGetAndResetTime.
Caveats
- Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.
- Also effected by time dilation.
Examples
default { state_entry() { llResetTime(); } touch_start(integer num_touch) { float time; time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing. llResetTime(); llSay(0,(string)time + " seconds have elapsed since the last touch." ); } }
See Also
Functions
• | llResetTime | |||
• | llGetAndResetTime |