LlGetRegionTimeDilation
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Description
Function: float llGetRegionTimeDilation( );| 227 | Function ID |
| 0.0 | Delay |
| 10.0 | Energy |
Returns a float that is the current time dilation, the value range is [0.0, 1.0], 0.0 (full dilation) and 1.0 (no dilation).
It is used as the ratio between the change of script time to that of real world time.
Specification
Time dilation is a method the server uses to cope with simulator lag. Physics and script generated lag can result in time dilation. Time dilation slows script time & execution. When time dilation is zero script execution halts.
Affects:
- llGetTime & llGetAndResetTime
- Intervals of timer & sensor events queued as a result of llSetEventTimer & llSensorRepeat.
Examples
// The beginnings of a region-info script. string region; string sim; default { state_entry() { llSetTimerEvent(1.0); } timer() { string here = llGetRegionName(); if(region != here) { sim = llGetSimulatorHostname(); region = here; } llSetText( " REGION NAME : " + region + "\n SIM HOSTNAME : " + sim + "\n TIME DILATION : " + (string)llGetRegionTimeDilation() + "\n REGION FPS : " + (string)llGetRegionFPS(), <0,1,0>, 1.0); } }

