Difference between revisions of "AGENT ALWAYS RUN"

From Second Life Wiki
Jump to navigation Jump to search
m
(add example)
Line 7: Line 7:
|text=
|text=
|pb=
|pb=
|examples
|examples=
<lsl>
    // This is a code fragment only
    if (llGetAgentInfo( llGetOwner() ) & AGENT_ALWAYS_RUN)   
        llSay(0, "Give me a rest!");
</lsl>
|constants=
|constants=
{{LSL Constants/llGetAgentInfo|no-wrapper=*}}
{{LSL Constants/llGetAgentInfo|no-wrapper=*}}

Revision as of 05:16, 23 December 2013

Description

Constant: integer AGENT_ALWAYS_RUN = 0x1000;

The integer constant AGENT_ALWAYS_RUN has the value 0x1000

Used with llGetAgentInfo to determine if the queried avatar has 'always running' set.

Related Articles

Constants

Constant Val Returned if agent...
AGENT_ALWAYS_RUN 0x1000 has running ("Always Run") enabled, or is using tap-tap-hold
AGENT_ATTACHMENTS 0x0002 has attachments
AGENT_AUTOMATED 0x4000 is marked as a scripted agent/bot
AGENT_AUTOPILOT 0x2000 is in "autopilot" mode
AGENT_AWAY 0x0040 is in "away" mode
AGENT_BUSY 0x0800 is in "busy" mode
AGENT_CROUCHING 0x0400 is crouching
AGENT_FLYING 0x0001 is flying or hovering
AGENT_IN_AIR 0x0100 is in the air (jumping, flying or falling)
AGENT_MOUSELOOK 0x0008 is in mouselook
AGENT_ON_OBJECT 0x0020 is sitting on an object (and linked to it)
AGENT_SCRIPTED 0x0004 has scripted attachments
AGENT_SITTING 0x0010 is sitting[1]
AGENT_TYPING 0x0200 is typing
AGENT_WALKING 0x0080 is walking, running or crouch walking

Functions

•  llGetAgentInfo

Examples

<lsl>

   // This is a code fragment only
   if (llGetAgentInfo( llGetOwner() ) & AGENT_ALWAYS_RUN)    
       llSay(0, "Give me a rest!");

</lsl>

Deep Notes

Search JIRA for related Issues

Footnotes

  1. ^ "Sit down" on the avatar context menu allows ground sits anywhere: atop the terrain, on objects or even in the air, so it is possible to sit "on" an object without linking.

Signature

integer AGENT_ALWAYS_RUN = 0x1000;