Difference between revisions of "Category:LSL Key"

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m (-1 meaning NOT FOUND is not a generic error. Having to explain that ERR_GENERIC has the value -1 demonstrates the futility of its use.)
m (Replaced old <LSL> block with <source lang="lsl2">)
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The key itself is formed of {{Wikipedia|Hexidecimal|hexadecimal}} characters <code>[0-9a-f]</code> and each section of the key is broken up by dashes (for a total amount of 36 characters).
The key itself is formed of {{Wikipedia|Hexidecimal|hexadecimal}} characters <code>[0-9a-f]</code> and each section of the key is broken up by dashes (for a total amount of 36 characters).


<lsl>
<source lang="lsl2">
     key whatever = "01234567-89ab-cdef-0123-456789abcdef";
     key whatever = "01234567-89ab-cdef-0123-456789abcdef";
</lsl>
</source>


'''Some keys''' in Second Life are a [http://en.wikipedia.org/wiki/UUID#Version_4_.28random.29 UUID-4] as defined in {{RFC|4122|target=section-4.1.3}}.
'''Some keys''' in Second Life are a [http://en.wikipedia.org/wiki/UUID#Version_4_.28random.29 UUID-4] as defined in {{RFC|4122|target=section-4.1.3}}.


<lsl>
<source lang="lsl2">
     key uuid = "xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx";
     key uuid = "xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx";


Line 22: Line 22:
//      x is [0-9a-f]
//      x is [0-9a-f]
//      y is [8-9a-b]
//      y is [8-9a-b]
</lsl>
</source>


== Receiving keys: ==
== Receiving keys: ==
Line 61: Line 61:
When a key is supplied to you as a text [[string]], you convert it to the key data-type like this:
When a key is supplied to you as a text [[string]], you convert it to the key data-type like this:


<lsl>key whatever = (key)"01234567-89ab-cdef-0123-456789abcdef";</lsl>
<source lang="lsl2">key whatever = (key)"01234567-89ab-cdef-0123-456789abcdef";</source>


Implicit conversion will happen automatically when supplying a string where a key is required.
Implicit conversion will happen automatically when supplying a string where a key is required.


<lsl>key uuid = "01234567-89ab-cdef-0123-456789abcdef";
<source lang="lsl2">key uuid = "01234567-89ab-cdef-0123-456789abcdef";
llKey2Name("01234567-89ab-cdef-0123-456789abcdef");</lsl>
llKey2Name("01234567-89ab-cdef-0123-456789abcdef");</source>


However there is no implicit conversion with [[llListFindList]]. [[llListFindList]] requires not only the values to match but also the types.  
However there is no implicit conversion with [[llListFindList]]. [[llListFindList]] requires not only the values to match but also the types.  


<lsl>llListFindList(["01234567-89ab-cdef-0123-456789abcdef"], [(key)"01234567-89ab-cdef-0123-456789abcdef"]) == -1;</lsl>
<source lang="lsl2">llListFindList(["01234567-89ab-cdef-0123-456789abcdef"], [(key)"01234567-89ab-cdef-0123-456789abcdef"]) == -1;</source>




Line 76: Line 76:


If you know an avatar's key, you can display the avatar's name in the viewer window and chat history by using the following special URL:
If you know an avatar's key, you can display the avatar's name in the viewer window and chat history by using the following special URL:
<lsl>llOwnerSay("secondlife:///app/agent/" + (string)owner_key + "/about");</lsl>
<source lang="lsl2">llOwnerSay("secondlife:///app/agent/" + (string)owner_key + "/about");</source>


This displays both [[Display names|display name]] and [[Usernames|username]] as a clickable link that brings up an avatar profile window when clicked.  It is easier than using [[llRequestAgentData]] or [[llRequestUsername]] or [[llRequestDisplayName]], since there is no need to use a [[dataserver]] event.
This displays both [[Display names|display name]] and [[Usernames|username]] as a clickable link that brings up an avatar profile window when clicked.  It is easier than using [[llRequestAgentData]] or [[llRequestUsername]] or [[llRequestDisplayName]], since there is no need to use a [[dataserver]] event.


If you know a group key (as a result of calling <code>[[llGetObjectDetails]]([[key]] id, <nowiki>[</nowiki>[[OBJECT_GROUP]]<nowiki>]</nowiki>)</code>, or calling <code>[[llGetParcelDetails]]([[vector]] pos, <nowiki>[</nowiki>[[PARCEL_DETAILS_GROUP]]<nowiki>]</nowiki>)</code>), you can display the group's name with the following special URL:
If you know a group key (as a result of calling <code>[[llGetObjectDetails]]([[key]] id, <nowiki>[</nowiki>[[OBJECT_GROUP]]<nowiki>]</nowiki>)</code>, or calling <code>[[llGetParcelDetails]]([[vector]] pos, <nowiki>[</nowiki>[[PARCEL_DETAILS_GROUP]]<nowiki>]</nowiki>)</code>), you can display the group's name with the following special URL:
<lsl>llOwnerSay("secondlife:///app/group/" + (string)group_key + "/about");</lsl>
<source lang="lsl2">llOwnerSay("secondlife:///app/group/" + (string)group_key + "/about");</source>


This displays the group name as a clickable link that brings up a group profile window when clicked.  This is especially useful since there is no other way to do this; there is no LSL function to print out a group's name.
This displays the group name as a clickable link that brings up a group profile window when clicked.  This is especially useful since there is no other way to do this; there is no LSL function to print out a group's name.


Finally, if you know a [[Land#Parcel|parcel]] key (as a result of calling <code>[[llGetParcelDetails]]([[vector]] pos, <nowiki>[</nowiki>[[PARCEL_DETAILS_ID]]<nowiki>]</nowiki>)</code>), you can create a clickable link that brings up a place profile window when clicked, using the following special URL:
Finally, if you know a [[Land#Parcel|parcel]] key (as a result of calling <code>[[llGetParcelDetails]]([[vector]] pos, <nowiki>[</nowiki>[[PARCEL_DETAILS_ID]]<nowiki>]</nowiki>)</code>), you can create a clickable link that brings up a place profile window when clicked, using the following special URL:
<lsl>llOwnerSay("secondlife:///app/parcel/" + (string)parcel_key + "/about");</lsl>
<source lang="lsl2">llOwnerSay("secondlife:///app/parcel/" + (string)parcel_key + "/about");</source>


== Testing for a valid key: ==
== Testing for a valid key: ==
Line 92: Line 92:
To test for a valid key, just do this:
To test for a valid key, just do this:


<lsl>if(uuid){
<source lang="lsl2">if(uuid){
     //do something
     //do something
}</lsl>
}</source>


<code>if(uuid)</code> will only return true if it is supplied a key that is both (A) valid, and (B) NOT a [[NULL_KEY]].
<code>if(uuid)</code> will only return true if it is supplied a key that is both (A) valid, and (B) NOT a [[NULL_KEY]].
Line 104: Line 104:
Here is an example of how to build a function around this:
Here is an example of how to build a function around this:


<lsl>
<source lang="lsl2">
// 2:        valid key, not NULL_KEY
// 2:        valid key, not NULL_KEY
// 1 (TRUE):  NULL_KEY
// 1 (TRUE):  NULL_KEY
Line 115: Line 115:
     return (in == NULL_KEY);
     return (in == NULL_KEY);
}
}
</lsl>
</source>


== Caveats: ==
== Caveats: ==


* <lsl>if (uuid)</lsl> is a special case. Keys cannot be converted to [[Integer|integers]], so logical [[LSL_Operators|operators]] such as <code>!</code>, <code>||</code> and <code>&&</code> cannot be used with keys. If you wish to do <lsl>if (!uuid) { /* wont work */ }</lsl> then you can use a simple workaround like so: <lsl>if (uuid) { } else { /* will work */ }</lsl> This is particularly useful if we wish to discard invalid string content (i.e - ensure that a key is actually a key) like so:<lsl>if (uuid) ; else uuid = NULL_KEY;</lsl>
* <source lang="lsl2">if (uuid)</source> is a special case. Keys cannot be converted to [[Integer|integers]], so logical [[LSL_Operators|operators]] such as <code>!</code>, <code>||</code> and <code>&&</code> cannot be used with keys. If you wish to do <source lang="lsl2">if (!uuid) { /* wont work */ }</source> then you can use a simple workaround like so: <source lang="lsl2">if (uuid) { } else { /* will work */ }</source> This is particularly useful if we wish to discard invalid string content (i.e - ensure that a key is actually a key) like so:<source lang="lsl2">if (uuid) ; else uuid = NULL_KEY;</source>
* Be careful when adding key literals to lists, no implicit typecasting will take place. Failing to ensure that key literals are keys will cause problems with [[llListFindList]].
* Be careful when adding key literals to lists, no implicit typecasting will take place. Failing to ensure that key literals are keys will cause problems with [[llListFindList]].
* Further more LSO and Mono do not work the same when it comes to typecasting strings to keys.
* Further more LSO and Mono do not work the same when it comes to typecasting strings to keys.
** There is a bug in LSO that LL has declined to fix, the reason given is that fixing it would break existing content.
** There is a bug in LSO that LL has declined to fix, the reason given is that fixing it would break existing content.

Revision as of 03:00, 22 January 2015

Intro:

A key is a universal unique identifier in Second Life for anything mostly, be it a prim, avatar, texture, etc.

You may see key referred to as UUID, UID, "Asset UUID", or "asset-ID".

The key itself is formed of "Wikipedia logo"hexadecimal characters [0-9a-f] and each section of the key is broken up by dashes (for a total amount of 36 characters).

    key whatever = "01234567-89ab-cdef-0123-456789abcdef";

Some keys in Second Life are a UUID-4 as defined in RFC-4122.

    key uuid = "xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx";

//  where:
//      4 is 4
//      x is [0-9a-f]
//      y is [8-9a-b]

Receiving keys:

There are several ways to acquire the key of something:

  1. Having someone supply it to you;
  2. Using a built-in LSL function such as llGetKey, llGetLinkKey etc.
  3. In your inventory, right-clicking over something and choosing Copy Asset UUID. Note this will only work on items that you have full permissions to.

Generating keys:

Built-in LSL functions:

function purpose
llGenerateKey Generates a key using Version 5 (SHA-1 hash) UUID generation to create a unique key.

User-defined functions:

function purpose
GenerateKey Generates an MD5-based (version 3) type UUID. Useful for identifying link-messages and for other purposes.
GenUUID Generates a UUID based on PHP com_create_guid.

Converting Keys:

When a key is supplied to you as a text string, you convert it to the key data-type like this:

key whatever = (key)"01234567-89ab-cdef-0123-456789abcdef";

Implicit conversion will happen automatically when supplying a string where a key is required.

key uuid = "01234567-89ab-cdef-0123-456789abcdef";
llKey2Name("01234567-89ab-cdef-0123-456789abcdef");

However there is no implicit conversion with llListFindList. llListFindList requires not only the values to match but also the types.

llListFindList(["01234567-89ab-cdef-0123-456789abcdef"], [(key)"01234567-89ab-cdef-0123-456789abcdef"]) == -1;


Displaying avatar or group information:

If you know an avatar's key, you can display the avatar's name in the viewer window and chat history by using the following special URL:

llOwnerSay("secondlife:///app/agent/" + (string)owner_key + "/about");

This displays both display name and username as a clickable link that brings up an avatar profile window when clicked. It is easier than using llRequestAgentData or llRequestUsername or llRequestDisplayName, since there is no need to use a dataserver event.

If you know a group key (as a result of calling llGetObjectDetails(key id, [OBJECT_GROUP]), or calling llGetParcelDetails(vector pos, [PARCEL_DETAILS_GROUP])), you can display the group's name with the following special URL:

llOwnerSay("secondlife:///app/group/" + (string)group_key + "/about");

This displays the group name as a clickable link that brings up a group profile window when clicked. This is especially useful since there is no other way to do this; there is no LSL function to print out a group's name.

Finally, if you know a parcel key (as a result of calling llGetParcelDetails(vector pos, [PARCEL_DETAILS_ID])), you can create a clickable link that brings up a place profile window when clicked, using the following special URL:

llOwnerSay("secondlife:///app/parcel/" + (string)parcel_key + "/about");

Testing for a valid key:

To test for a valid key, just do this:

if(uuid){
     //do something
}

if(uuid) will only return true if it is supplied a key that is both (A) valid, and (B) NOT a NULL_KEY.

Tip! In techy talk, this method is called "passing it as the parameter for a conditional"

Note! It is important for the above example that uuid be defined as a key. It can of course be typecast to be a key as well: if((key)uuid)

Here is an example of how to build a function around this:

// 2:         valid key, not NULL_KEY
// 1 (TRUE):  NULL_KEY
// 0 (FALSE): not a key

integer isKey(key in)
{
    if (in)
        return 2;
    return (in == NULL_KEY);
}

Caveats:

  • if (uuid)
    
    is a special case. Keys cannot be converted to integers, so logical operators such as !, || and && cannot be used with keys. If you wish to do
    if (!uuid) { /* wont work */ }
    
    then you can use a simple workaround like so:
    if (uuid) { } else { /* will work */ }
    
    This is particularly useful if we wish to discard invalid string content (i.e - ensure that a key is actually a key) like so:
    if (uuid) ; else uuid = NULL_KEY;
    
  • Be careful when adding key literals to lists, no implicit typecasting will take place. Failing to ensure that key literals are keys will cause problems with llListFindList.
  • Further more LSO and Mono do not work the same when it comes to typecasting strings to keys.
    • There is a bug in LSO that LL has declined to fix, the reason given is that fixing it would break existing content.