Difference between revisions of "Category:LSL Status"

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{{LSLC|}}{{LSLC|Object}}{{LSLC|Prim}}
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|+ <h3>[[llGetStatus]] and [[llSetStatus]] constants</h3>
|+ <h3>[[llGetStatus]] and [[llSetStatus]] constants</h3>
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| {{LSL Const|PRIM_TEMP_ON_REZ|integer|4|c=Temp_on_rez status}}
| {{LSL Const|PRIM_TEMP_ON_REZ|integer|4|c=Temporary attribute}}
| {{#var:value}}
| {{#var:value}}
| {{#var:comment}}
| {{LSLGC|Temporary}} attribute
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| {{LSL Const|PRIM_PHANTOM|integer|5|c=Phantom status}}
| {{LSL Const|PRIM_PHANTOM|integer|5|c=Phantom status}}

Latest revision as of 15:45, 18 June 2009

llGetStatus and llSetStatus constants

Constants Value Description
STATUS_PHYSICS 0x001 Object is physical
STATUS_ROTATE_X 0x002 Can turn along this axis (physical objects only)
STATUS_ROTATE_Y 0x004 Can turn along this axis (physical objects only)
STATUS_ROTATE_Z 0x008 Can turn along this axis (physical objects only)
STATUS_PHANTOM 0x010 Object is phantom
STATUS_SANDBOX 0x020 Keep object within 10 meters and in the same region
STATUS_BLOCK_GRAB 0x040 Prevent click-and-drag movement on the root prim
Constants Value Description
STATUS_DIE_AT_EDGE 0x080 Delete and do not return object if it goes off world
STATUS_RETURN_AT_EDGE 0x100 Return object to owner if it goes off world
STATUS_CAST_SHADOWS 0x200 not currently used
STATUS_BLOCK_GRAB_OBJECT 0x400 Prevent click-and-drag movement on all prims in the object
STATUS_DIE_AT_NO_ENTRY 0x800 Delete and do not return object if it cannot enter a parcel
Constants Description

llGetPrimitiveParams, llSetPrimitiveParams and llSetLinkPrimitiveParams constants

PRIM_PHYSICS 3 Physics status
PRIM_TEMP_ON_REZ 4 Temporary attribute
PRIM_PHANTOM 5 Phantom status