Difference between revisions of "INVENTORY BODYPART"

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Line 3: Line 3:
 
|type=integer
 
|type=integer
 
|value=13
 
|value=13
|desc
+
|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of BODYPART type will be retrieved by the function.
|examples
+
|examples=<lsl>//Gives inventory only to agents with the same active group
|constants
+
default
 +
{
 +
    touch_start(integer total_number)
 +
    {
 +
        integer number = 0;
 +
        do
 +
        {
 +
            if (llDetectedGroup(number)) //same as llSameGroup(llDetectedKey(number)) (with llSameGroup, detected must be in the sim)
 +
                llGiveInventory(llDetectedKey(number), llGetInventoryName(INVENTORY_BODYPART,0));
 +
            else
 +
                llSay(0, "Wrong active group!");
 +
        }while(total_number > ++number);
 +
    }
 +
}</lsl>
 +
|constants=
 +
{{LSL DefineRow||[[INVENTORY_NONE]]|}}
 +
{{LSL DefineRow||[[INVENTORY ALL]]|}}
 +
{{LSL DefineRow||[[INVENTORY ANIMATION]]|}}
 +
{{LSL DefineRow||[[INVENTORY CLOTHING]]|}}
 +
{{LSL DefineRow||[[INVENTORY GESTURE]]|}}
 +
{{LSL DefineRow||[[INVENTORY LANDMARK]]|}}
 +
{{LSL DefineRow||[[INVENTORY NONE]]|}}
 +
{{LSL DefineRow||[[INVENTORY NOTECARD]]|}}
 +
{{LSL DefineRow||[[INVENTORY OBJECT]]|}}
 +
{{LSL DefineRow||[[INVENTORY SCRIPT]]|}}
 +
{{LSL DefineRow||[[INVENTORY SOUND]]|}}
 +
{{LSL DefineRow||[[INVENTORY TEXTURE]]|}}
 
|functions={{LSL DefineRow||[[llGetInventoryType]]|}}
 
|functions={{LSL DefineRow||[[llGetInventoryType]]|}}
 
{{LSL DefineRow||[[llGetInventoryNumber]]|}}
 
{{LSL DefineRow||[[llGetInventoryNumber]]|}}

Revision as of 07:17, 2 January 2012

Description

Constant: integer INVENTORY_BODYPART = 13;

The integer constant INVENTORY_BODYPART has the value 13

Used with Inventory functions and specifies inventory items of BODYPART type will be retrieved by the function.

Examples

<lsl>//Gives inventory only to agents with the same active group default {

   touch_start(integer total_number)
   {
       integer number = 0;
       do
       {
           if (llDetectedGroup(number)) //same as llSameGroup(llDetectedKey(number)) (with llSameGroup, detected must be in the sim)
               llGiveInventory(llDetectedKey(number), llGetInventoryName(INVENTORY_BODYPART,0));
           else
               llSay(0, "Wrong active group!");
       }while(total_number > ++number);
   }

}</lsl>

Deep Notes

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Signature

integer INVENTORY_BODYPART = 13;