Difference between revisions of "INVENTORY CLOTHING"

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|type=integer
 
|type=integer
 
|value=5
 
|value=5
|desc
+
|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of CLOTHING type will be retrieved by the function.
|examples
+
|examples=<source lang="lsl2">//Give all clothing items from prim's contents to anyone touching this object
|constants
+
default
 +
{
 +
    touch_start(integer total_number)
 +
    {
 +
        // get the UUID of the person touching this object
 +
        key user = llDetectedKey(0);
 +
        integer count = llGetInventoryNumber(INVENTORY_CLOTHING);
 +
        while (count--)
 +
        // Give them each item of clothing found in the object's contents
 +
            llGiveInventory(user, llGetInventoryName(INVENTORY_CLOTHING, count) );
 +
    }
 +
}</source>
 +
|constants=
 +
{{LSL DefineRow||[[INVENTORY_NONE]]|}}
 +
{{LSL DefineRow||[[INVENTORY ALL]]|}}
 +
{{LSL DefineRow||[[INVENTORY ANIMATION]]|}}
 +
{{LSL DefineRow||[[INVENTORY BODYPART]]|}}
 +
{{LSL DefineRow||[[INVENTORY GESTURE]]|}}
 +
{{LSL DefineRow||[[INVENTORY LANDMARK]]|}}
 +
{{LSL DefineRow||[[INVENTORY NOTECARD]]|}}
 +
{{LSL DefineRow||[[INVENTORY OBJECT]]|}}
 +
{{LSL DefineRow||[[INVENTORY SCRIPT]]|}}
 +
{{LSL DefineRow||[[INVENTORY SETTING]]|}}
 +
{{LSL DefineRow||[[INVENTORY SOUND]]|}}
 +
{{LSL DefineRow||[[INVENTORY TEXTURE]]|}}
 
|functions={{LSL DefineRow||[[llGetInventoryType]]|}}
 
|functions={{LSL DefineRow||[[llGetInventoryType]]|}}
 
{{LSL DefineRow||[[llGetInventoryNumber]]|}}
 
{{LSL DefineRow||[[llGetInventoryNumber]]|}}

Latest revision as of 10:26, 1 February 2019

Description

Constant: integer INVENTORY_CLOTHING = 5;

The integer constant INVENTORY_CLOTHING has the value 5

Used with Inventory functions and specifies inventory items of CLOTHING type will be retrieved by the function.

Examples

//Give all clothing items from prim's contents to anyone touching this object
default
{
    touch_start(integer total_number)
    {
        // get the UUID of the person touching this object
        key user = llDetectedKey(0);
        integer count = llGetInventoryNumber(INVENTORY_CLOTHING);
        while (count--)
        // Give them each item of clothing found in the object's contents
            llGiveInventory(user, llGetInventoryName(INVENTORY_CLOTHING, count) );
    }
}

Deep Notes

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Signature

integer INVENTORY_CLOTHING = 5;