Difference between revisions of "INVENTORY TEXTURE"
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|type=integer | |type=integer | ||
|value=0 | |value=0 | ||
− | |desc= | + | |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of TEXTURE type will be retrieved by the function. |
− | |examples | + | |examples=<source lang="lsl2">//Give a texture to anyone touching this object |
− | | | + | default |
− | {{LSL DefineRow||[[ | + | { |
− | | | + | touch_start(integer total_number) |
+ | { | ||
+ | // get the UUID of the person touching this object | ||
+ | key user = llDetectedKey(0); | ||
+ | // Give them the first texture found in the object's contents | ||
+ | llGiveInventory(user, llGetInventoryName(INVENTORY_TEXTURE, 0) ); | ||
+ | } | ||
+ | }</source> | ||
+ | |constants= | ||
+ | {{LSL DefineRow||[[INVENTORY_ALL]]|}} | ||
+ | {{LSL DefineRow||[[INVENTORY NONE]]|}} | ||
+ | {{LSL DefineRow||[[INVENTORY ANIMATION]]|}} | ||
+ | {{LSL DefineRow||[[INVENTORY BODYPART]]|}} | ||
+ | {{LSL DefineRow||[[INVENTORY CLOTHING]]|}} | ||
+ | {{LSL DefineRow||[[INVENTORY GESTURE]]|}} | ||
+ | {{LSL DefineRow||[[INVENTORY LANDMARK]]|}} | ||
+ | {{LSL DefineRow||[[INVENTORY NOTECARD]]|}} | ||
+ | {{LSL DefineRow||[[INVENTORY OBJECT]]|}} | ||
+ | {{LSL DefineRow||[[INVENTORY SCRIPT]]|}} | ||
+ | {{LSL DefineRow||[[INVENTORY SETTING]]|}} | ||
+ | {{LSL DefineRow||[[INVENTORY SOUND]]|}} | ||
+ | |functions={{LSL DefineRow||[[llGetInventoryType]]|}} | ||
+ | {{LSL DefineRow||[[llGetInventoryNumber]]|}} | ||
+ | {{LSL DefineRow||[[llGetInventoryName]]|}} | ||
+ | |events | ||
|cat1=Inventory | |cat1=Inventory | ||
|cat2 | |cat2 |
Latest revision as of 10:29, 1 February 2019
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Description
Constant: integer INVENTORY_TEXTURE = 0;The integer constant INVENTORY_TEXTURE has the value 0
Used with Inventory functions and specifies inventory items of TEXTURE type will be retrieved by the function.
Caveats
Related Articles
Constants
Functions
• | llGetInventoryType | |||
• | llGetInventoryNumber | |||
• | llGetInventoryName |
Examples
//Give a texture to anyone touching this object default { touch_start(integer total_number) { // get the UUID of the person touching this object key user = llDetectedKey(0); // Give them the first texture found in the object's contents llGiveInventory(user, llGetInventoryName(INVENTORY_TEXTURE, 0) ); } }