Difference between revisions of "INVENTORY TEXTURE"

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|type=integer
 
|type=integer
 
|value=0
 
|value=0
|desc=Specify the type of inventory item is a texture.
+
|desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of TEXTURE type will be retrieved by the function.
|examples
+
|examples=<source lang="lsl2">//Give a texture to anyone touching this object
|functions={{LSL DefineRow||[[llGetPermissions]]|}}
+
default
{{LSL DefineRow||[[llRequestPermissions]]|}}
+
{
|events={{LSL DefineRow||[[run_time_permissions]]|}}
+
    touch_start(integer total_number)
 +
    {
 +
        // get the UUID of the person touching this object
 +
        key user = llDetectedKey(0);
 +
        // Give them the first texture found in the object's contents
 +
        llGiveInventory(user, llGetInventoryName(INVENTORY_TEXTURE, 0) );
 +
    }
 +
}</source>
 +
|constants=
 +
{{LSL DefineRow||[[INVENTORY_ALL]]|}}
 +
{{LSL DefineRow||[[INVENTORY NONE]]|}}
 +
{{LSL DefineRow||[[INVENTORY ANIMATION]]|}}
 +
{{LSL DefineRow||[[INVENTORY BODYPART]]|}}
 +
{{LSL DefineRow||[[INVENTORY CLOTHING]]|}}
 +
{{LSL DefineRow||[[INVENTORY GESTURE]]|}}
 +
{{LSL DefineRow||[[INVENTORY LANDMARK]]|}}
 +
{{LSL DefineRow||[[INVENTORY NOTECARD]]|}}
 +
{{LSL DefineRow||[[INVENTORY OBJECT]]|}}
 +
{{LSL DefineRow||[[INVENTORY SCRIPT]]|}}
 +
{{LSL DefineRow||[[INVENTORY SETTING]]|}}
 +
{{LSL DefineRow||[[INVENTORY SOUND]]|}}
 +
|functions={{LSL DefineRow||[[llGetInventoryType]]|}}
 +
{{LSL DefineRow||[[llGetInventoryNumber]]|}}
 +
{{LSL DefineRow||[[llGetInventoryName]]|}}
 +
|events
 
|cat1=Inventory
 
|cat1=Inventory
 
|cat2
 
|cat2

Latest revision as of 10:29, 1 February 2019

Description

Constant: integer INVENTORY_TEXTURE = 0;

The integer constant INVENTORY_TEXTURE has the value 0

Used with Inventory functions and specifies inventory items of TEXTURE type will be retrieved by the function.

Examples

//Give a texture to anyone touching this object
default
{
    touch_start(integer total_number)
    {
        // get the UUID of the person touching this object
        key user = llDetectedKey(0);
        // Give them the first texture found in the object's contents
        llGiveInventory(user, llGetInventoryName(INVENTORY_TEXTURE, 0) );
    }
}

Deep Notes

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Signature

integer INVENTORY_TEXTURE = 0;